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( 1)

Wow, this game is really polished in some places! Very detailed menu, lots of options, cool unique loading screen, a lot of unique character art. Overall, the character designs are very charming and memorable, and their attack animations can look cool too. However, all this polish makes some of the more unpolished sections of the game stand out more, such as the lack of clear feedback (audiowise and otherwise) in combat. I also encountered a crash while talking to the NPC after the first save (maybe because I was mid character swap?), and found out that by using the electric boy's abilities repeatedly, I could jump infinitely high, and eventually fell out of the map. I also took damage from the bottom of spikes when jumping into the ceiling below them.

Is there a way to get out of the catacombs to the left of the central area? I got through the thief door but it feels like everything else there is an endless labyrinth of spikes and fire. I wandered around for quite a while but couldn't really find out what I was supposed to do or where to go.

There's a lot of really cool stuff to this game, it makes a strong first impression, the art is gorgeous, but I think the core gameplay and level design needs more refinement. I'll give it another look if it turns out I missed something obvious!

( 1)

Thanks for trying out our game! I appreciate all the valuable thoughtout feedback! 

We've spent a lot of time polishing the areas where it shows, unfortunately we ran out of time and a lot of the mentioned were not gotten to in the game jam version due to that. 

The quest giver bug has been fixed since upload, the movement, attacks has been revamped and much more

Our post game jam version will definitely resolve everything listed here along with more content! Hopefully you will give it another playthrough when we do!