Unless the decimal points in timers are the actual seconds, low FPS slows the actual game ticks down to a CRAWL, where 15 seconds take SEVERAL minutes.
Infact, the game tells me that in the last 54 minutes, I did 3 minutes of gameplay.
The little I saw of the game so far SEEMS interesting, but I believe this is unplayable.
I dont see anything that would cause this low FPS, I at first assumed a render was taking up ressources, but I tried again after it was done and nothing changed.
Binding tickspeed to FPS in an idle game seems unwise, unless something else is happening here.