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Unless the decimal points in timers are the actual seconds, low FPS slows the actual game ticks down to a CRAWL, where 15 seconds take SEVERAL minutes.

Infact, the game tells me that in the last 54 minutes, I did 3 minutes of gameplay.

The little I saw of the game so far SEEMS interesting, but I believe this is unplayable.

I dont see anything that would cause this low FPS, I at first assumed a render was taking up ressources, but I tried again after it was done and nothing changed.

Binding tickspeed to FPS in an idle game seems unwise, unless something else is happening here.

Something's definitely going wrong if the game is running with FPS that low. Sadly I don't think I can help with this, since it's made with GM8, a legacy version of Game Maker with no official support anymore.

Since it's my first time ever making an idle game, I never thought about separating tick speed from FPS. But if I ever make another idle game in the future, that's something I'll do for sure. But thanks for the comment and sorry I couldn't be much help.

Aw man, thats a shame, it looks really cool.