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I am having too much fun with this game! New build strategy - if you get enough red gems and raise your max hp high enough, it pays off to purposefully block yourself from playing more chests, especially if they are cursed.

A few bugs worth mentioning:

The description of relics that involve gems are messed up. It is something new from today. For example, Smite mentions "Khan legacy", while the text remains red and the effect is on red gems. 

I believe I had a case where I was standing next to a red gem, a brute came next to me, they stepped on the gem, died, and then I received 1 damage from them.

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Good catch, the "static color" relic descriptions were indeed messed up. This was regression from the relic color seeding issue fix from the last patch. The second one isn't really a bug as they kinda happen at the same time but I think it might make more sense to change it so that smiting would stop the damage from happening too.

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Another simultaneous interaction that doesn't behave as expected: Having the relic for healing when stepping on red, when you pass by a brute just before stepping on the red, the healing does not trigger - only the damage from the brute.

Not a bug, but an edge case suggestion - make cavalry relic (open chests with blanks) to work on picking crosses in boss fights. It is a marginal improvement, but can save runs ... like mine from today