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( 1)

The art is, first of all, lovely. The sprites are amazingly expressive, and the stylish animations make What We Were Wolf feel so kinetic to read. It's just nice to look at!

I get the lack of narration as a stylistic choice, but I feel like the dialog doesn't quite pack enough of a punch to make up for it – the game feels incredibly fast-paced, no scene having really time to land properly, and the tone stays muted throughout. With this kind of thing, I feel it would be okay to exaggerate and dig deeper into melodrama, kind of like a lot of stage plays do. This, I think, leans slightly too far towards literal & flat. (It might also be that the visuals aspect does feel a little sparse sometimes; the VN rarely lingers on images long enough to really evoke a mood.)

It's a compelling exercise in style, but I feel like the execution could be honed to make a stronger whole. The jam's theme feels very satisfyingly realized, though.