Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
( 2)

I think the auto equipment should come in a bit earlier, there's way too much button mashing required before they're unlocked. Also, the deliveries don't scale to your storage capacity at all. Seems pointless to have a cap of 750 potatoes if you usually only get like 30-80 per day.

Lastly, the storage heater doesn't work at all! You still lose chips at the end of the day! This makes it impossible to get a jump on each day and serve any customers who... decided to sleep overnight at your restaurant?

Basically, there's too much that artificially slows progress down.

Great feedback thank you.  The potato delivery amount can be upgraded but much later on to easily deliver up to more than the cap.  Are you saying you would like to see that introduced earlier?  Maybe reduce the price of the first auto locks a bit then?  The storage heater, before buying will cause chips to disappear one by one after they have been sat there 30 second, and when bought this is raised to a number higher than the shift, but yes you end up with chips left over if you fry too many.  What about the shift length does that seem a reasonable amount?  Does the spinning wheel not help progress a bit?  How far did you get in terms of upgrades or your job title (job title affects prize strength)

Thanks very much for your feedback,. L

Well, at least my finger thinks thinks the auto upgrades should come sooner. And I think I was at manager? I didn't pay much attention to the exact title.

Also, I'm not sure if I misread them, but I think the price of the first couple upgrades are higher than they actually are. I ended up saving more than I needed at first because of that. (Not to mention hitting a couple half money penalties along the way.)

The chip storage mechanic should probably be better explained. I assumed the heater prevented any loss. (Also, why heater? I've never heard of hot potato chips. Unless we're not in the US, which everything being listed in dollars makes me assume.)

As for the wheel, I'm a little mixed on that. The bonuses are nice of course, the penalties can be a bit steep, but the worst one is the canceled delivery since that basically trashes the entire next day if you're able to peel every single potato you had.

Shift length? Maybe a solid minute to make things a bit more comfortable or make a third batch possible if you got really fast fingers.

gonna get to work this weekend thanks its all excellent feedback man thanks! 

The storage heater idea is that it extends the time it takes for the chips to start wasting (from going cold) from 30s to I think a minute but obviously at the moment it cant work properly as the shift length is only 45s. Dont want a 2 min shift so im going to give it some thought and see what i come up with.

(2 edits)

Would love to know your feedback to the following balance changes:

- I have made a few changes to the pricing so perhaps it is more balanced, the first updated buy price for each upgrade is shown as per the debug screenshot below.  
- I have increased the shift length to 1 min from 45s.
- I have made the max delivery cap 1000 instead of 750
- I have made the chips waste after a specific fried batch are sat there for 10s instead of 20s, so you have to be mindful that you serve them up straight away.
- I have made the storage bin heater give a x2 increase in the time it takes them to waste, so 20s now, with the heater.  These changes with the heater allow the mechanic to actually take part in the game a little bit now.

(Also I'm from the UK and this game is based on around what  people in the US would call a French Fries Shop, so it's that kind of Chips, hence the heater to keep them warm!)