A ten-day challenge to create a game focusing on Racing!
All skill levels are welcome from beginner to professional. New to this whole thing? Never made a game before? Play some jam-winning games to see where you can be after several jams of practice.
Schedule:
- Main Jam / Development (Main Jam): 8 November (1pm ET)
- Community Choice Voting: 18 - 25 November (1pm ET)
- Winners Announced and Ratings Available: 25 November (3pm ET)
- Highlight Videos: around 9 December
Jam Focus (Required): Racing
Create a game focused on the concept of racing.
This could be:
- The traditional "racing game" where players race against AI (or other players!) to reach the finish line
- A race against time, such as a time trial, built-in speedrun, or narrative / thematic racing elements
- Any other use of the general "racing" idea - against a clock, going fast, anything along those lines
Questions about the jam or format? Talk about it on Discord or in the jam community.
Theme (Semi-Optional): ESCAPE
The theme is optional, but remember Theme/Limitation counts for 1/6th of your Community Choice score. Also, the theme can be a great way to come up with ideas if you're stuck!
More creative interpretations of the theme will generally score higher, but don't go so far that the theme is unrecognizable.
Challenges/Diversifiers
These diversifiers are optional, but are a great way to help your game stand out and get included in the highlights video. Plus, it's more fun (and more educational) to work with extra limitations.
If you do go for diversifiers, you can use one, two, or even all three of them.
- 4 Color Palette: Use a maximum of four colors throughout the game
- Animal Characters: No human characters! Only animals (or anthropomorphic creatures)
- Mouse Only: The game can be controlled entirely with the mouse
Judging and Post-Jam Videos
You (contributors to any game entered into this jam) determine the Community Choice by voting on games after the jam concludes. Check out the Ratings Guide for how to interpret categories and tips on good star ratings.
The highest overall rated game will be the winner and placed in the list of 8 Bits to Infinity jam winners.
Vimlark will create a video highlighting the best games including the jam winners on his YouTube Channel (around 9 December)
RetroIndieJosh will create a highlights video including the best diversifier users posted on his YouTube channel (around 9 December)
Rules
Failure to abide by these rules will result in your submission being disqualified and ineligible for rating, or removed from the jam, at the organizer's discretion.
Teams & Credit
- You can work solo or in a team of up to 4 members.
- This total only includes people actively working on your team. For instance, if you include Retro Indie Josh's free-to-use music in the game, he's not part of the team.
- You must credit everything in the game, even if it's CC0 or Public Domain.
- If you're unable to track down an exact source, just credit where you got the art/music.
- Credits can be on the game page or in the game. If credits are only in the game, they must be accessible from the start for verification purposes.
Technical
- Your game must be available on the web or as a download that will work on Windows 10.
- You are encouraged to create additional versions, such as Linux or Mac.
- No limitations on graphics, audio, engine, library, framework, programming language, and other tools.
Content
- Your game must use the jam focus, but the theme is optional.
- However, note that the theme is a good chunk of your score.
- You may create any general-purpose code (i.e., not game-specific) before the jam begins, such as character controllers, project templates, menu functionality, AI library, etc.
- You may reuse general-purpose assets from past games.
- We won't force you to draw another chair, but don't reuse a main character or full level art, for instance.
- You are allowed to use AI generation for art, writing, code, etc., but you must clearly state on the game page and/or in the game that you used AI, and what you used it for.
- You may not work on any game-specific elements such as design, art, music, or sound until the jam begins.
- However, pre-jam discussion and brainstorming of general ideas is both allowed and encouraged.
- Any game-critical text must be in English.
- While we understand and appreciate that our jams are international, this is the primary language for this jam.
- Your game must not contain extreme graphic violence, sexual content, or explicit language requiring an 18 rating.
- If you are unsure whether your game crosses this line, it probably does.
- Your game must not contain any hateful content including any violence, threat of violence, or discrimination against other people on the basis of race, ethnicity, national origin, caste, sexual orientation, gender, gender identity, religious affiliation, age, disability, or serious disease.
- We encourage the use of trigger warnings if your game involves material a reasonable person would consider sensitive.
Submitting
- WE STRONGLY RECOMMEND YOU UPLOAD AND SUBMIT EARLY.
- You are allowed to modify your game page, including files, until the deadline.
- You are allowed to edit answers to your submission questions (through your submission page) until the deadline.
- Step 1: Click the Join Jam button at the top of this page.
- Step 2: Make your game.
- Step 3: Create a game project page on itch and upload your game files. See this documentation for help.
- Step 4: Submit the game to the jam. After uploading your game, return to this page and click "Submit Your Project" at the top.
- Be prepared to answer a few questions about your entry when submitting. You must answer all of these questions honestly and completely before the deadline.
- Submission time is a hard deadline. No late submissions will be accepted.
- Although you cannot modify files after the deadline has passed, you are still free to edit your game page. But note it is a violation of the rules to link to an updated version created after the deadline, and your entry will be removed.
About Us
Hosted by 8 Bits to Infinity: a game development community dedicated to improving creative and technical skills through rapid iteration and honest, critical feedback. Join us on Discord, check out our website, and take a look at our past jams and challenges.
The man behind 8 Bits to Infinity is Retro Indie Josh (aka Joshua McLean): gaming content creator and music producer. Check out his game music (free for you to use in jams and commercial projects!) and YouTube.
Co-hosting this jam is Vimlark, a YouTuber and game jam enthusiast who posts videos on YouTube to help with game development and showcase the awesomeness of game jams. Check out his games and join his Discord.