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SkullBound's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
X Factor (overall enjoyment) | #6 | 4.143 | 4.143 |
Fun/Design | #8 | 4.143 | 4.143 |
Graphics/Animation | #10 | 4.286 | 4.286 |
Overall | #15 | 3.810 | 3.810 |
Theme/Limitation | #37 | 3.571 | 3.571 |
Music/Sound | #40 | 3.429 | 3.429 |
Technical Implementation | #55 | 3.286 | 3.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Yes
Team Size
Solo (1)
Will you continue work on the game after the jam?
Yes - fun side project
What tools did your team use to construct the game? (optional)
Gamemaker Studio
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Comments
Those puzzles are so solid. Since you never really "die" die, its super snappy to pick right back up once you figure out what you're supposed to do. New mechanics get introduced just in time and they're fun and intuitive. Even the platforming gets good in tandem with the puzzling, especially in Drop Dead (speaking of which I like that you named all the levels something clever).
And your artwork is awesome, too. I really love your animations on the checkpoint crosses and the slimes, plus the transitions. It all looks really good, feels good to play and is loaded with charm. I feel like you knocked it out of the park with this entry
*edit to say I really hope you get to continue and expand this with more levels and/or mechanics!
Wow thank you so much for the feedback! I definitely plan to add a lot more levels and a few more mechanics in the future. Again, thank you for all the kind words it really motivates me! :)
Man, this is really cool. What a clever idea! I also really love the new elements that are being introduced and how much you can do with this simple mechanic in just 10 levels. Keep it up!
Thank you! Honestly i had too many ideas for the time frame but i plan to add more after the voting period.
Very fun game and unique idea on the check point launching you on respawn. the art is super cute, the level design is neat. One thing that did happened, I'll assume cause it was the last level, was the game crashing once I finished level 10. Good job!
Thank you! I'm aware of the crash at level 10 and only realised right after submitting, but i'll fix it for the next patch.
Loved it a lot. Very fun idea and implementation.