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Phantom Phrag's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #34 | 3.500 | 3.500 |
Graphics/Animation | #58 | 3.250 | 3.250 |
Theme/Limitation | #66 | 3.167 | 3.167 |
Overall | #68 | 3.083 | 3.083 |
Fun/Design | #76 | 3.000 | 3.000 |
Technical Implementation | #80 | 2.917 | 2.917 |
X Factor (overall enjoyment) | #97 | 2.667 | 2.667 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
No but I will add them to the game page after submitting
Team Size
Solo (1)
Will you continue work on the game after the jam?
No - completed game
Which diversifiers did you use, if any? (optional)
In a Song
Two Button
What tools did your team use to construct the game? (optional)
Godot, jsfxr
Which art and audio did you / your team NOT create? (optional)
Music, fonts
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Comments
Very fun and interesting concept! Your interpretation of the theme is totally out of the box thinking and I really like it. The music is super awesome, I currently have the game running in another tab just so I can listen to the menu music.
The option to disable the filter is very appreciated. It looks nice, but makes it hard to tell when I'm rainbow and can attack.
The way you did the two button diversifier was really interesting. You managed to get a good character movement with just one button, which is really unique. You should put this on mobile! It would work great with a touchscreen.
The only thing that's a bit unclear is the amount of time I'm able to attack, and when. It would be nice if there was a progress bar - like telling me how much time is left until I can't attack - just so I can get used to the timing of it.
This was a great experience overall, and I really enjoyed it.
Very very nice! The style, sounds, and gameplay are on point. Nice game design for the mechanics and theme. Solid game.
the was a really good looking game, i was confused throughout but that didnt stop me from trying to get a good score
I love the look of this game, but I couldn't figure out how to play it. Hahhaa. Please consider adding the instructions to the game page as well. I watched the tutorial but clearly missed something. :D
Hello, thank you for the feedback. Just added a guide for all the in game props and basic mechanics, so feel free to revisit!
Game looks great, love the use of filters (and the nice addition of the toggle on the options), the SFX are great... Took a bit to get used to the controls but it is a neat idea. Good job!
Thank you, glad you liked it
Good game, it was difficult to figure out, but I managed :)
One problem I had is when you teleport you can get damaged if there are multiple ghosts in the area, it would be better if the area was bigger.
Overall fun to play and great aesthetics!
Thank you for the feedback! I've never met a bug you mention, but I've noticed that game skips damage checks on lags when playing in browser, which caused the problem similar to what you described, so it may be that. I'll try to replicate it and fix it after the jam ends
Cool entry ! the visuals are nice & I love interactive menu :)
The gameplay is a bit confusing & hard to grasp though.
Still nice job ! it's a cool entry :)
Thank you for the feedback, appreciate that you liked the visual style. I agree that gameplay can be a bit difficult to figure out at first, which is unideal for an arcade, so I've added a guide in the description, hope it helps someone to understand the mechanics better
I love the esthetics, they are great. Sound, art, all of it. But I don't like the gameplay, I didn't feel like I was in control at all, and mostly won/lost based on randomness.
Thanks for the feedback!