Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Crossroad BluesView game page

Think you can be the devil who gets the souls? Think again.
Submitted by Lee-Orr — 1 day, 1 hour before the deadline
Add to collection

Play game

Crossroad Blues's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics/Animation#1132.1972.600
Technical Implementation#1142.0282.400
Music/Sound#1162.0282.400
Theme/Limitation#1182.0282.400
Overall#1281.9442.300
Fun/Design#1351.6902.000
X Factor (overall enjoyment)#1371.6902.000

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you credit all assets in-game (including your own) as required by the rules?

Yes

Team Size

Solo (1)

Will you continue work on the game after the jam?

Undecided

Which diversifiers did you use, if any? (optional)

In a Song

What tools did your team use to construct the game? (optional)
Bevy game engine, Blender, Cubase

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

I couldn't figure out the summoning thing.  But overall a nice game.  I would like to start in a cloud though so I don't die before I realize I have started :)

Submitted

The teleport effect is pretty cool. The webview has a bit wrong size for me, so the top with the healthbar or the bottom with the textboxes aren't visible.

I like the visuals of the enemies in the last level, they look cool.

Could use some sound effects, even something extremely simple does a lot to a game.

Actual goal of the game wasn't too clear to me.

Submitted (1 edit)

I couldn't find the ritual spot :(

Submitted( 1)

I might have missed the controls somewhere and the lack of any knowledge as to what was going on through me off for a bit, but after figuring things out, the game became pretty enjoyable

Developer

Hi! Thanks for giving it a shot!
I was still editing the description in the itch page, so hadn't had a chance to update the controls. If you want to, feel free to take a look and see if there's anything you missed!