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Crossroad Blues's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #113 | 2.197 | 2.600 |
Technical Implementation | #114 | 2.028 | 2.400 |
Music/Sound | #116 | 2.028 | 2.400 |
Theme/Limitation | #118 | 2.028 | 2.400 |
Overall | #128 | 1.944 | 2.300 |
Fun/Design | #135 | 1.690 | 2.000 |
X Factor (overall enjoyment) | #137 | 1.690 | 2.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Yes
Team Size
Solo (1)
Will you continue work on the game after the jam?
Undecided
Which diversifiers did you use, if any? (optional)
In a Song
What tools did your team use to construct the game? (optional)
Bevy game engine, Blender, Cubase
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Comments
I couldn't figure out the summoning thing. But overall a nice game. I would like to start in a cloud though so I don't die before I realize I have started :)
The teleport effect is pretty cool. The webview has a bit wrong size for me, so the top with the healthbar or the bottom with the textboxes aren't visible.
I like the visuals of the enemies in the last level, they look cool.
Could use some sound effects, even something extremely simple does a lot to a game.
Actual goal of the game wasn't too clear to me.
I couldn't find the ritual spot :(
I might have missed the controls somewhere and the lack of any knowledge as to what was going on through me off for a bit, but after figuring things out, the game became pretty enjoyable
Hi! Thanks for giving it a shot!
I was still editing the description in the itch page, so hadn't had a chance to update the controls. If you want to, feel free to take a look and see if there's anything you missed!