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Crypt of Greed's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #19 | 4.306 | 4.306 |
Theme/Limitation | #26 | 4.139 | 4.139 |
Overall | #27 | 3.894 | 3.894 |
Technical Implementation | #53 | 3.694 | 3.694 |
Fun/Design | #55 | 3.806 | 3.806 |
Music/Sound | #70 | 3.528 | 3.528 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
You go out and explore an underground room to collect a key and coins in every level, and then have to return them to an altar, and ultimately return to where you started to go to the next level.
What was your team size?
Solo
You worked alone
Which of the following content in your game is NOT 100% newly made for the jam?
Music/Sound
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
We have credited all assets used in the game including our own name(s) or team name(s)
All original game code and original assets were made during the jam period
The game does not include NSFW or hateful content
The game works on the web or as a Windows 10 download
We have answered all submission questions honestly and completely
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Comments
Very cool idea, but I think in execution it becomes pretty tedious. Most levels have a point where myself and the demon are just chugging along at a snails pace across the map for a solid minute before I get to anything. I think solid enemies that you can avoid might work a bit better because as it is sometimes there is no way to escape this guy no matter how much you try to outthink him. Art style was super cool though!
This game is a riot! Very cute and a clever idea. Every time I picked up too many coins I made a puffing noise in real life just for giggles. I actually enjoyed the slow down mechanic, it made you have to plan your trips carefully through the dungeon to collect the coins/ avoid the ghost.
I do wish the ghost couldn't go through walls or at least that he maybe got slowed down a little by walls? Or maybe - you could have like a bait system to temporarily distract the ghost by throwing something? I know that he is a ghost and so walls shouldn't be a problem but it gave him a bit of an unfair advantage when I had to race around a section and he didn't.
All in all though - AWESOME. Nice job!
Very nice take on the theme! Got me a bit by surprise that you slow down when collecting stuff. I guess that's what you get for not reading the descriptions :)
Great Game, good job!
Cute game, does the theme well.I liked the art style, but I don't think i enjoy getting slowed down by carrying stuff much, but i understand that the interaction between that and the ghost speeding up is the whole point.
Graphics and sound are on point, good interpretation of the theme. Cool game!
Please check out my game if you have the chance!
Very fun game and art is the cutest thing ever! Audio balancing needs some work :)
Great game! Love the art!
Thank you for reviewing my game, I came here to return the favor.
Very impressive art style. The music was also good. It's good that you had a simple first level to teach the player how much coins will weigh you down. The ghost stressed me out a lot and I had to become more strategic.
The collection SFX has randomized left/right balance, I feel that was distracting. Other than that, excellent effort.
Very nicely done. I love the mechanic of how the coins weigh you down (also the particle effects to show the sweating), the greedy spirit is something straight out of my notebook doodles (:D) and I also love the only powerup which is also the key to the next level
Hey, I saw bits of your development progress on the Discord! The game is really fun and I specially like the 2x mechanic. Dropping coins on purpose would be nice too, but perhaps they should be lost forever for balance, I don't know. Great game!
Thanks! And that's a good point about balance. I think if and when I go back to this idea I need to massage around the mechanics to see what the most fun way to do it is without breaking the game. I had the thought of dropping the coins on purpose but then I felt like the two situations that comes from that are either they go away forever so really it's no different from taking a hit, or you can pick them back up but then you might be able to pick them up and move them near the goal to make getting a perfect on every level super easy. So idk I have stuff I'd already like to add so maybe the right choice will make itself clear then.
Good Game! I did think it was a little bit weird how the ghost thing looked when it went through the walls. It looked good mostly though, so good job!
this game is so unique. One of the best in that jam in my opinion! Great job!
It'll be nice if you check out our game too (:
This is an amazing game for sure! My favorite things about it:
1. Strategy
2. Graphics and especially the main character with his bag (would love to know how you made this, did you just draw multiple sprites for the bag?)
3. Satisfaction/Game feedback:
-Particles and sounds: Sweating and coin pickup
-Panic mode when your close to the altar with a ton of coins but the ghosts are sneaking up to you and you make it (actually it's quite fun even if you don't make it)
Thinks I'm going to complain about:
None
Thanks for the kind words! There's actually only one drawing of the bag. The way I made it is the bag is a separate game object from the player, then in the player movement script there are three spots the bag moves to based on which direction the player is facing, and every time you collect a coin the bag's scale increases and then returns to 1 once you deposit the coins.
Loved this game! The graphics were amazing, the characters were so cute and I loved the details in the environment, it was a very nice touch. I enjoyed how the character slowed down with each coin collected as it made sure that I didnt end up getting too greedy and too slow to run away from the adorable yet painful ghost enemy. Great game!
The game is great! When I started I thought "I'm not gonna get greedy" ..but then I got greedy! 😁
This is a really fantastic game! I love all the different mechanics. At first I didn't think becoming slower would be fun, but it really adds another strategic level to the game. Maybe giving the player the ability to drop coins could make it better. Even without that, everything fits together so well! Great Job!
Great game. Great idea. Really well executed!!
Great game, really well done! I like the art style and the theme implementation. I'd maybe prefer if you didn't get weighed down so quickly, since you have to cover some distance, but it was fun nontheless!
Cool little title! Loved the art style, especially the player character!
I feel like cutting down the level size would have helped the game, the larger the level the more the slow down mechanic started to feel little frustrating where it was a super interesting balancing act in the areas where you could drop off the loot readily.
This was very well made, my favourite so far! Everything was amazing about this game, when you collect to much the character gets encumbered, reminded me of a Pokemon Stadium minigame, the one with the penguins :D also the enemy who engages you makes a formidable enemy
The art for this game looks super cute! One comment I have about the gameplay though is that I'm not sure why the key doesn't double the coins you got before (which means you're incentivized to get the key first). Also, the first time I got like 12 items and started sweating I thought it was the character panting because I kept running around-- it took me a second to realize it was me being over encumbered LMAO
Aside from that, I liked the game!