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A jam submission

Not So Quick DrawView game page

Fumble around trying to load your gun and destroy all targets before time is up
Submitted by Jahl — 1 day, 11 hours before the deadline
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Not So Quick Draw's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#34.0914.091
How much do you enjoy the game overall?#44.0914.091
How well does the game fit the themes?#74.4554.455
Overall#113.5453.545
Visuals#153.3643.364
Audio#231.7271.727

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
2 hours 52 minutes

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Comments

Submitted( 1)

wow.... just Wow. 
It's unorthodox but when you understand it it feels very, very satisfying. I managed to do it in 36 seconds on my third try.
I never thought that I would have to use real world logic in such a demanding way to win a game in this jam xD

The only problem I have is that the keys you have to press are very awkward. It would have been more comfortable if it were the arrow keys, WASD QE or numbers.

Still, it's a great game.

Submitted( 1)

Done in 48 seconds on my 3rd try (12 left on the clock).

With all the comment saying this was hard I thought it would definitely be impossible for me, but my weird ‘if it’s easy for other people it’s hard for me and sometimes vice versa’ kicked in I guess. – In short, I’m not sure what made this work/enjoyable for me, but you pulled it off.

In particular: I think the ‘swing the mouse to flip the barrel’ was an inspired bit of UI!

Could’ve used some sound! If you already know this, I hope this doesn’t sound condescending, but if you don’t: I think I’ve added SFX to games in less than 8 minutes :-p … just search for ‘sound effect generator’ or ‘sfxr’, ‘bfxr’, ‘jsfxr’ and you’ll find a dozen.

Lastly, as an aside, if you think about it, it’s kind of strange how a game that features a gun this prominently, ends up being less violent than most big budget games, as here you’re just shooting targets.

Developer( 1)

Thank you so much for your comment and feedback!

I do regret not even trying to add the sound as I definitely agree that it would have enhanced the experience a lot. But alas, there will always be a next time.

Thank you again for your feedback, I'll be sure to check out your recommendations for SFX.

Submitted( 1)

Dark Souls of shooting galleries.

Submitted( 1)

this game is hard and tedious in all the right ways. Good job.

Submitted( 1)

Loved the idea! Reminded me of World Of Guns. Nice game!

Submitted( 1)

It's a simulation of the use of gun. It's wierd and fun at the same time :)

I miss some audio fx to make it even simulationish

Submitted( 1)

Great interpretation of the theme, and a really fun experience! I failed on my first attempt but managed it very quickly on my second with a little more thorough understanding of how the process worked.

Small touch, but I appreciated that a variety of different inputs were used, from keypress to shaking the mouse and precise aiming rather than just keys or button presses

I will never remember to rotate the barrel and cock the hammer after each shot - it's apparently entirely beyond me lol

Developer( 1)

Thank you so much for trying my game and for your comment!

it's apparently entirely beyond me lol

I do think that specific part could've used a little more polish, so that you could settle into a "rhythm" of sorts.

Thanks again for your comment!

Submitted( 1)

No worries - had a great time! The lack of rhythm is entirely my own fault, the game was really good it's just that I'm an idiot :)