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A jam submission

Reimu Learns Time TravelView game page

Classic Bullet Hell with a Twist (hint: it's the time travel)
Submitted by SongSing — 4 hours, 54 minutes before the deadline
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Reimu Learns Time Travel's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#73.9293.929
Overall#83.7503.750
Use of Theme#83.2863.286
Music/Sound Design#103.2143.214
Visuals#123.5003.500
Story/Writing#201.7501.750

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
SongSing

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Comments

Submitted( 1)

Good job with original graphics and audio.

I find the time travel difficult to make good use of. I appreciate the danmaku patterns, though some points are like guaranteed death for my nooby attempts.

Interesting to see a nw.js game here.

Developer

I'm glad you liked the game!

Yeah, the time travel takes some getting used to to be used effectively... I'm definitely thinking of adding to it/changing it in some way for future iterations to make it less hard. This ended up being more of a proof-of-concept I guess lol

And yea, I work fastest in javascript so I made it an HTML5 game and the easiest way to package that for windows that I could think of was nw.js lol

( 1)

really cool, nice art and great that you used some of the actualy flandre spellcards, also nice mechanic. maybe the game shoudl slow down just after you finish time traveling to make it easier

Developer

Good idea! If/when I ever come back to this concept I'll definitely see how this would play. I'm glad you liked the game!

Submitted( 1)

While the time-travel mechanic was pretty cool of itself, it honestly feel slightly clunky to use. Perhaps since I'm not the best at these games, I usually time-traveled to my death again and again.

That being said, the boss fight was challenging and great.

Developer (1 edit)

I'm glad you enjoyed the fight! It's my first time making this type of game so I'm glad it was at least challenging :)

The trick for the time travel in my experience was to stop it yourself in a spot where you felt safe instead of letting it run to the end (use it on your own terms). That being said, if I were to revisit this concept, I would probably alter it somehow to cut down on the rewinding-into-death, maybe give some invincibility frames after you're done rewinding since it does replace the bomb.

Submitted( 1)

Clear simple idea executed very well, feels great to play! Good stuff

Developer

Thank you! :)

Submitted

Controls not working :(

Developer( 1)

Try it in fullscreen! I'm uploading a windows version and will provide an alternate web version link since itch's embedded player seems to be weird :(

Submitted

Ok don't hesitate to notify me when you upload the windows version !

Thank you :)

Developer

Sorry just saw this, the windows version it up! Let me know if it doesn't work for you

Submitted( 1)

It does work now, many thanks !