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Yorigami Through the Looking Back's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Balance (Challenge and Fairness) | #6 | 3.724 | 4.000 |
Gameplay | #10 | 3.903 | 4.192 |
Audio / Music | #10 | 3.760 | 4.038 |
Concept | #14 | 4.118 | 4.423 |
Story / Writing | #16 | 3.581 | 3.846 |
Overall | #16 | 3.903 | 4.192 |
Visuals | #25 | 3.974 | 4.269 |
Use of Theme (Retroactive, Retrospective, Retro) | #26 | 3.974 | 4.269 |
Use of Green (Green themes, style, use of Sanae/Mima, etc) | #60 | 1.611 | 1.731 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
iceing11, alananhkspace, pathtolegend, AkitaAuthur, Haiiro, EnterTextHere
Streaming Permission
Yes
Touhoufest Showcase Permission
Yes
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Comments
This was a great game, shame I didn't get the references to previous games since I hadn't played them other than Immortality 101. Reimu was probably the hardest boss for me, with Kokoro being second hardest. The others I were able to beat without using dodge (excluding Koishi for the first attack) and without getting hit.
KOMACHI BOSS FIGHT!
Amazing game with really good presentation and fun bullet patterns. I love the concept of this game and I really like the different art styles for each fight.
Though the extra comics at the end lacks the komachi comic that's on the game page.
Excellent! You got my all 5 stars!
Such a fantastic concept that's executed fantastically. It was fun going down memory lane and seeing old patterns like the 73rd Memory section.
Really cool. I played until I beat everything with no miss (bar Rei'sen because it doesn't seem like there's a way to access her again without clearing your save).
Also really cool use of the theme.
I like the dodge/perfect parry mechanic. To a non-Touhou player, it feels much better to use than the bombs system. I also like how you can't lose because I'm bad :)