Too easy, level 1 is literally one way to the exit.
Hidden items mechanic is interesting, but sound should beep faster when you're closer to an item, and rods should be longer, if enemies shoot it might be a good challenge too.
Criteria | Rank | Score* | Raw Score |
Use of Theme (Retroactive, Retrospective, Retro) | #13 | 4.367 | 4.367 |
Use of Green (Green themes, style, use of Sanae/Mima, etc) | #18 | 3.000 | 3.000 |
Overall | #33 | 3.333 | 3.333 |
Balance (Challenge and Fairness) | #35 | 2.933 | 2.933 |
Concept | #35 | 3.700 | 3.700 |
Gameplay | #36 | 3.067 | 3.067 |
Audio / Music | #41 | 3.100 | 3.100 |
Story / Writing | #41 | 2.533 | 2.533 |
Visuals | #61 | 2.967 | 2.967 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
rcwdy
Streaming Permission
Touhoufest Showcase Permission
cute visuals perfectly fit for the retro theme, the gameplay albeit simple was tons of fun, great work!
this was pretty fun! I especially liked the enemy that would mirror your movements, it was always fun to get around her. I do feel like the game would be improved if there was more incentive to not hold down the sprint and attack buttons at all times (since you can sprint and attack at the same time). A good fix for that would be to make attacking an animation that stops your character from moving (that way you'd have to think about when to attack, which would in turn make sprinting away from enemies when you miss important). Other than that, this was well put together! Especially for your first jam, welcome to the scene! (PS. Godot lets you embed pck files into the game itself ;> )
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