The movement was smooth, which is always a positive, but the pixelation does seem rather aggressive. As others have mentioned before, with the dark light as well, this makes the presentation harder to appreciate. There wasn't much else to do other then pick up skulls and avoiding monsters, but the mood hits pretty well. Just need to make it easier for the player to realize where they are. And maybe make the notes not squished in the center like it was for me.
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From The Veins's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Horror | #11 | 2.982 | 3.250 |
Gameplay | #14 | 3.097 | 3.375 |
Overall | #14 | 3.059 | 3.333 |
Story | #15 | 2.868 | 3.125 |
Presentation | #15 | 3.327 | 3.625 |
Theme | #18 | 3.097 | 3.375 |
Creativity | #18 | 2.982 | 3.250 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you choose to implement the Theme: Thirst for Blood in your game?
The enemies are hungry ghouls that will chase the player, The player can spawn a dead body to distract the ghouls for a moment while he escapes
Did you implement any of the optional Bonus Challenges, and if so, which ones?
The main villain is a vampire, but I didnt got a model in time
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