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Swept Away's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of Theme | #4 | 3.700 | 3.700 |
Innovation | #10 | 2.800 | 2.800 |
Sound | #11 | 2.700 | 2.700 |
Overall | #12 | 2.680 | 2.680 |
Enjoyment | #16 | 2.300 | 2.300 |
Visuals | #18 | 1.900 | 1.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Say something about your game if you wanna!
My game is called Melon Madness. You play as a watermelon avoiding waves to not get swept to shore.
My optional themes were monster, melon, and rage.
I used all but monster. I used the theme of rage and turned the game into a rage game of sorts kind of like Getting Over It. Obviously the melon was the inspiration for the player being a melon which shaped the control scheme I used.
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Comments
I've reached the point where I need to roll under the block, but I don't really understand how to do that. The watermelon really doesn't want to roll without a run-up, and sometimes when I press the right button, it even slides to the left. Maybe I missed some control button, but it seems like there are only three of them.
It's pretty tricky, but you need to generate momentum somehow
I hate the waves, but I love the game
Cool physics, it was too hard to evade the waves. You should also write the controls somewhere.
You move with WASD and jump with space.