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Rogue Ike's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Stealth | #3 | 3.750 | 3.750 |
Play | #6 | 3.250 | 3.250 |
Aesthetic | #11 | 3.583 | 3.583 |
Novelty | #15 | 3.167 | 3.167 |
Sound | #18 | 1.667 | 1.667 |
Harmony | #22 | 2.667 | 2.667 |
Overall | #22 | 2.602 | 2.602 |
Narrative | #27 | 1.917 | 1.917 |
Kink | #28 | 1.833 | 1.833 |
Horny | #32 | 1.583 | 1.583 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is pretty good for a month! It'd be cool if you make something even bigger out of it!
This is pretty good for a month! It'd be cool if you make something even bigger out of it!
This is pretty good for a month! It'd be cool if you make something even bigger out of it!
This is pretty good for a month! It'd be cool if you make something even bigger out of it!
Very sorry that you didn't get this finished in time. I hope you're getting better from that flu!
it's hard to judge or even give feedback on an unfinished project, but if anything, it'd be nice if the camera panned down a bit more, so you don't have to blindly jump downward without knowing where the ground is.
Either way, wish I could see where this was headed, and I hope you feel better!
Eevee, did you do anything outside the base WebGL APIs? My Firefox is throwing a fit about WebGL even after some about:config fiddling. Still probably on me, but I figured I'd ask before really diving into this.
you might have to disable tracker protection for the page — godot tries to use local storage but gets blocked because it's in an iframe
Thanks for the insanely quick reply. I did some console debugging and figured out that I needed webgl.force-enabled on in about:config before I could get to the point where I'd see your indirect call to null. Will restart FF now and try one more time, if I hit a third error I'll have to wait until I have a block of serious debugging time.
oh, whoa, that sounds like firefox is really reluctant to give you hw acceleration at all
I'm not a big fan of platformers but this was a lot of fun! I especially loved the use of the smoke breath to clear out some switches and the flame head was fun to use on the crates, beautiful aesthetic for the crates disintegrating!
Kinda slidy movement but it works well and does add to the difficulty.
Over all nicely done!
Just enough gameplay to get the idea across, I love the idea of swapping out parts. Pixel art is great too, please continue work on it!
The pixel art is fantastic. Changing up your character by switching out parts is a really interesting idea, I'd love to see the each part come with its own set of benefits and drawbacks.
What are your future plans for this? Roguelike elements? Horny scenes?
He's shaped like a friend and I love him.
In all seriousness, it plays pretty well and getting to see the way power-swapping works offers a neat glimpse into how the game might eventually work. I wouldn't mind seeing more of this.
I don't know what i did different, but it works now, maybe my computer just needed to restart.
I'm having fun playing it and will rate it soon. ^^
oh no! did you click on it to make sure it has focus? it's an iframe so focus is a bit goofy
Nice! The pixel art and animations look really nice. I'd love to see some music or sound effects.
HA HA ME TOO
ty!
hi technically i started early on some of the ike sprites, but then i was SICK FOR HALF THE MONTH so SUCK IT NERDS