I made a video of your game. It's at the 9:55 mark of this video.
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Seeking Patrons's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment (Best Game) | #38 | 3.700 | 3.700 |
Aesthetics | #41 | 4.200 | 4.200 |
Story | #61 | 3.400 | 3.400 |
Sound Design | #114 | 3.300 | 3.300 |
Horror | #379 | 1.700 | 1.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you allow SCREAM ZONE to promote your game via social media?
Which engine did you use to create this game?
Unity
Comments
This is absolutely awesome!!! Gameplay wise, probably the most unique entry I had the pleasure of playing so far. At first when I was looking at how to play, I felt overwhelmed and thought I couldn't possibly read all the cards and memorize everything I needed to succeed at the game. But once I started, I was amazed at how intuitive it was and how just by choosing what sounded right elicited the emotion from the client I was going for. I thought it was most fun to be mean (I don't know if all the cards are preprogrammed or not, but if they are, the Disaster, Disaster, Disaster for the client who wanted to know about her love life was hilarious and I absolutely gave it to her straight lol). I WAS nice to the lady with the cat though, and it was so gratifying to see the tailored responses play out just the way you wanted. This is a game you should absolutely develop more and get out there. A really great casual, bite sized narrative game with a lot more agency than your average visual novel type games. The folks who missed this one are missing out on a great experience! Great job again to you and your team on such a cool, unique game!!
Being a fortuneteller is ahrd, apparently, because I was really torn between scloding the snobs and saving the messes from themselves. It's a pretty intricate little game and I am not sure I played it well, but overall, a great experience (which sounds much more coporate than I wanted to).
I really like the concept of this game, and loving tarot I had a lot of fun doing the readings!
One thing that could be cool would be that depending on who you chose to lie to and who you chose to tell the truth to, you get different endings (like telling the brutal truth to rich clients ruins your reputation etc...). But it was a very short time to develop an entire game, so it's totally understandable for the scoring system instead.
I'm a little confused by the accuracy thing, when I think I got everything right, it says 3... Is it 3 out of 3? Did I miss something and just not realize it? Maybe adding the max score next to it would help?
The interpretations you can pick also tend to appear behind the salt lamp, which makes it harder to read.
Either way I really enjoyed it. The art is very cute, the game runs without bugs or anything, the concept is fun and the gameplay fits the theme. I'd be super happy to play it again or an extended version.
Thank you for all the feedback!! We initially did want to implement endings but because of the time frame that ended up being scrapped. The max accuracy is 3! I’ll put that in the description. Since there’s 6 characters and 3 cards per character, I just made accuracy score divided by 6. So max accuracy is 3 haha.
I’m so glad to hear you enjoyed the game! My team loved making it and we definitely have been thinking about making a longer more complex and detailed version with endings, more complex readings, extra features, and dialogue instead of the opposite readings just being the other choices that you didn’t pick. Hearing that someone liked the concept enough to want to play a longer version makes me definitely want to pursue making a longer version with more cards, characters and other things!
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