Too many objects, canβt remember at all. But I guess it works well for other people :) Very nice visuals though !
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Paranoid Paralysis's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Horror | #38 | 3.478 | 3.478 |
Aesthetics | #54 | 4.043 | 4.043 |
Sound Design | #141 | 3.087 | 3.087 |
Enjoyment (Best Game) | #143 | 3.087 | 3.087 |
Story | #189 | 2.522 | 2.522 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
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- Interesting take on the FNAF model by integrating a sort of shifting memory puzzle into the mechanics rather than fiddling with cameras. Pretty innovative concept!
Comments
having to look away from the room occasionally was a great idea, it adds a lil something most games in this genre dont have
This is a nice concept! I liked how you had the sanity meter to take care of which forced you to stop looking at the room. The only thing I'd say is that it's was a little unclear to me what made the monster arrive and how to avoid it, but overall it was pretty cool!
Fun concept, and I liked the pixel art. It was pretty hard, but I had a good time playing a couple rounds
Pretty good ! The game would have beneficied from a little more tweaking in it's difficulty but overall it's a really good idea and very well executed !
Yea my brain isn't good enough either, but i like the concept. Maybe starting with fewer items and increasing the amount in more difficult levels would be nice. But overall nicely done
It's a mix of "I'm on Observation Duty" and FNAF. I can handle this! (game spawns a ton of items for me to memorize) Oh no....
Despite the sanity meter depleted throughout most of my playthrough, I was still able to make it to 5am. It's a good thing the game's generous with the paralysis demon slowly approaching the player.
I like the concept of "Spot the Difference" in this game. But since I have a bad memory, I had to poke each object in the hope that it was a different object :D
"sanity" indicator left me in suspense for a long time, and it's also cool that some kind of creature appears in the window.
Special thanks for warning about jumpscare!
But I tried to play a second time and started to play on purpose - the "sanity" indicator is empty and the screen is darker, but the monster didn't attack..
Very cool and novel idea! I think there were probably way too many items to keep track of. It definitely was for me but I may just be dumb lmao. Maybe just focusing on one or two shelves with fewer items would be better. I really like having to slide around so would love to preserve that. The art was super good. Nicely done!
Great art and I like the concept but just couldn't remember that many items or notice when they changed, especially without color or other differentiators. The overall aesthetic was very creepy but it was just a little too difficult for me. Good job overall though!
My brain isn't big enough for that many objects, but I made it through the night! Good stuff, creepy sounds and I like the art!
alright, its a little to late in the day to be playing that. some of us need to sleep at night.
After the tutorial the first jumpscare was the infinite stuff on the shelves. Can't remember anything. The game mechanics were creative, I'm not sure, what caused the lose. Nice submit, gg!
Love the pixel art and the atmospheric grey-scale aesthetic! I found it pretty difficult to remember what changed with so many items in the room, but that is probably just a me problem. Great work!
Well done! Its a real solid game and I love use of pixel art for the observation genre. You should be proud.
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