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A jam submission

OctalineView game page

Submitted by Ace Savaid (@AceSavaid) — 42 minutes, 27 seconds before the deadline
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Octaline's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#273.3814.000
Sound#472.3662.800
Rhythm#472.1972.600
Overall#561.8592.200
Fun#581.6902.000
Visuals#611.3521.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What was your team size?
6

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Comments

Submitted( 1)

I really liked the octagon concept, the idea of using the numpad is really creative! The gameplay was a bit hard for a noob for me. a very promising and a great game, well done!

Submitted( 1)

Interesting Idea! I believe some anticipation would go along way with the gameplay.

Developer( 1)

Hello, thanks! Yeah, we are planning to rework the note spawning and approaching system so it works better.

( 1)

Interesting game!! I included it in my Rhythm Jam compilation video series, if you’d like to check it out!

Developer

Thank you so much for including it in your video series!!! I shared it to my friends so they can check it out as well!

Submitted( 1)

What a good jam game experience! really enjoy plying it, take me some try to get the core in the game but its great when you get it, good job!

Submitted( 1)

Nice work, I was lucky enough to have a numpad on the laptop I am at now.
Playing games during work, don't tell anyone :d

Developer( 1)

Thanks for playing our game! (We won't tell anyone that you played at work lol).  We plan to add an alternative control setting so that you don't have to worry about having a numpad but still get to play the game in the same way.

Submitted( 1)

Liked the idea and the keybinds were really good and natural! Would have liked some indication of which arrow was next, hard to memorize the order from them spawning. Some also spawned outside my window (top and bottom i think).

Developer

Hello! Thank you for playing Octaline!  Yeah, we hope to update the game and make it so that they approach the line at a set rate instead of dashing towards it.   We are also trying to fix the spawning issue.