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A jam submission

AirstrikeView project page

Air defense game over a city. Postcards from the front.
Submitted by Norsehound (@Norsehound) — 100 days, 2 hours before the deadline
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Airstrike's itch.io page

Results

CriteriaRankScore*Raw Score
Playability - Mechanics#203.6673.667
Theme#403.6673.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Are all the counters single-sided or are all/some suppossed to be double sided? Which ones? thanks!

Submitted

Great little game, I really enjoy :)

However, I have a couple of questions. Here we go

  • What is the difference for a defense to be activated and flipped or not?  
  • What the number in the stars in the tafrget areas is for?
  • How the defense roll works if 2 aircraft attack at the same moment using 2 different vectors?
  • Should the AA be eliminated to attack an area?
  • Once the attack is done, is the exhausted aircraft continue on its vector? Could it be attacked by another AA while moving through another area?
  • Could a defense aircraft attack multiple time?

Suggestions :

keep an att dice on the exhausted side of A10

To have 1 defense token having no defense

DeveloperSubmitted

Thanks for your interest!

The intent was that activated defenses can be attacked while hidden ones could not. I may have overlooked this in the rules.
The star is the target zone's score.
All units can only engage one target at a time in a phase, so the defense unit can engage only one of the two aircraft.
No, the area can be attacked without elliminating the AA present there.
Yes, once exhausted (v3) it can still be engaged by defensive fire. Aircraft have to survive the gauntlet.
Yes, defense aircraft can pursue and engage an enemy aircraft multiple times. Additionally they can share a border edge with an enemy fighter, but cannot attack it.