Play game
Dagger Sip's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #258 | 4.000 | 4.000 |
Cleverness | #755 | 3.000 | 3.000 |
Artistic Style | #970 | 3.000 | 3.000 |
Theme | #1330 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Runs smoothly and is pretty fun. There wasn't much to the theme except for being a rogue and using magic. Would have liked to have seen more something like collecting items to mix together to make the magic work, and more incorporation of using shadows to hide or use to your advantage. From what I was able to play, the puzzle aspect became more challenging, but would like to see new risks/dangers added.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
In Dagger Sip we take control of a rogue that advances levels by sorting puzzles with movement and killing enemies with different enchants.
Leave a comment
Log in with itch.io to leave a comment.
Comments
The mechanics and level designs were fun and intuitive! I liked how mechanics were naturally introduced into the gameplay.
I really enjoyed this. The puzzles and mechanics are well done, and the presentation works very well
Thanks for posting! this was our first puzzle game jam entry ever
I can't play the game.
You should turn on SharedArrayBuffer in the game's page to allow more devices to run the game.
That's strange, this option is enabled on the itch page
Great submission. Simple and yet fun, with complex enough puzzles. Very good and fun progression. Art and design fits very nicely too
Thanks for the feedback!
Great puzzles and progression and, very importantly, feels good to play which is often overlooked in puzzle games.
I had fun, good job!
Thanks!
This is a pretty enjoyable and cool looking puzzle.
I like the element mechanics and the multitude of ways it is used. I also like the level progression, and how it teaches the mechanics without explicit tutorial.
The later part of the puzzles feels a little drugged out. And while the bat was an interesting addition, I personally don’t like the reversed controls mechanic in any game.
I also wish there was a diagram of which element beats what. It’s not that hard to just check, but it takes away time from figuring out the actual solution.
Overall, a very solid entry!
Thanks for the feedback! It good be a nice feature to see which elements beats what