Congratulations on your entry to the GameJam! The atmosphere you created there with the music and sound is very nice, yet at the same time, kind of intriguing... Looking forward to the full project!
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Crave's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Cleverness | #93 | 4.000 | 4.000 |
Playability | #100 | 4.000 | 4.000 |
Theme | #104 | 4.000 | 4.000 |
Artistic Style | #109 | 4.000 | 4.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Solid entry, despite a few bugs. Really promising and would love to see where this went with more time!
Did you include your Game Design Document in your downloadable files?
Yes
Tell us about your game!
You've crash landed on another world. Just as you arrive, a chasm ruptures across the valley below you. And it's spreading.
Use the resources around you to craft upgrades and parts to get back home. Knock fruit from trees and blast rocks to pieces using your Handheld Material Manipulator (H.M.M.), Collect samples of the mountains ice pond and the chasms goo pits using your Dewar. Craft upgrades to your ship and tools at the workbench to find a way back home. As the chasm spreads, you'll need your grappling hooks to make your way back across it. Or perhaps your Neutralizer could help prevent the spreading.
CONTROLS:
Forward: E
Backward: D
Left: S
Right: F
Jump: A
Switch Tool: MouseWheel/ Numbers 1-5
Interact: SPACE
Heal: Q
Show Inventory: TAB
Pause/Exit Workbench: ESC
Did you remember to include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Extra Notes
Thank you for the opportunity. This is my first game and the amount I learned over the last two weeks is as immeasurable as it is fulfilling. My intent was to bite off more than I could chew and see how well I could handle it. Aside from a component I was really looking forward to not making the cut (the aliens which will suggest the grappling hook chasm repairs and goo neutralization to the player through interactions and animations), I'm very proud of what I accomplished and fully intend on continuing the development of this project beyond the jam. Thank you again, and I hope you enjoy your time in CRAVE.
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