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Halt the Singularity's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Cleverness | #79 | 4.500 | 4.500 |
Theme | #89 | 4.500 | 4.500 |
Playability | #100 | 4.000 | 4.000 |
Artistic Style | #109 | 4.000 | 4.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- WOW! What a fun game! The music was amazing and the game play was intuitive as a enjoyer of BTD. My only concern would be that it was very easy to beat but a satisfying ending regardless.
Did you include your Game Design Document in your downloadable files?
Yes
Tell us about your game!
Halt the Singularity is a fast-paced tower defense game where you must strategically deploy defense mechanisms to protect nodes in a growing, expanding network. Balancing resource management and quick decision-making, the game challenges players to outmaneuver the never stopping threats.
Controls
Keyboard
Key 1: Deploy Defense Node
Key 2: Add Neural Node
Mouse
Camera Dragging, Scroll Zooming, Defense Node Placing (left click)
Did you remember to include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
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Comments
Either I'm not getting it or the game is way too hard! Sometimes the projectiles would simply miss the enemies and remain stuck on the track which made it quite frustrating :(. I want this to be a fun game so badly because the concept is great but that small bug made me lose 5 times already just when I thought I was getting into the rhythm...
Sadly, this is a bug that happens in some pcs, I think is due to the use of the process() function instead of physics_process() in godot. This is my first game and didn't knew the difference.
I'm fixing it after the jam, thank you for the comment, it shows the importance of testing, which I'll take more attention the next time (:
WHAT? This is amazing for your first game, congrats dude! :D Keep going at it
Simple, good looking, great sound design.
Fun game! Lost the first couple of tries. But then I got the hang of it. Maybe play around with the ability to take over rogue a.i. nodes earlier in the game? And have it take over the last placed rogue one? Or maybe it would be enough to tell the player how far away the ability to take them back is, coz I was surprised when I unlocked the ability to take them back. Had almost lost hope.
Nitpicking tho! Fun game! Great job!
Interesting game, and take on the theme. However i think there is abit lack of content, maybe more turret types, ability to destroy/take over the enemy "bases" would add alot. Good job though
Very fun but fairly easy. Won my first game. Very nice
Amazing game, played for an hour. Simple, fun, and engaging.
I really like the game. It is a little unfair but still fun to play.
simple but very effective! the randomness can be tweaked a bit to avoid some unfairness, but its a very polished game overall, good job!
Well that certainly took over my neural system. It is great, I like how simple the mechanic and the art are and that you still have a ton of fun.
Thank you, I'm happy you had fun (:
The idea is great love this twist to the tower defense but the balancing is hard. Especially when nodes got took over and spawn also enemies. It's twice as bad. Probably the game would be easier when the random would be more "fair". You can't really plan ahead with this random.
Thanks! I'm glad you liked the idea. We tried many different approaches to deal with the randomness of the node placements, but none were satisfactory enough.