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A jam submission

Archport DaysView game page

Follow your dream of becoming a successful merchant in the trade city of Archport
Submitted by Spectrum-art, CrimsonRuby11 — 1 hour, 2 minutes before the deadline
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Archport Days's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#44.6004.600
Style#164.4004.400
Game Design#553.6003.600
Adherence To Theme#1043.6003.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted( 1)

Wow, this is actually the best Pixelart I've ever seen! You managed to make your menu better looking than the entire game of my team haha

Great story, really polished dialogues and graphics, I had a lot of fun playing, eve though I'm not that much into clicking-story-games :)

If you plan to continue developing, I'd recommend some more minigames (Plus a little tutorial to them, while it is easy to understand, I still missed this in the selling minigame) and maybe even some decisions, as right now you can't even lose in the selling minigames.

But anyways, great game!

Developer( 1)

Wow, that's too kind of you. I really appreciate it. We had a blast coming up with this game, I'm really glad you like what we were able to do in the short amount of time <3

Submitted( 2)

This game has so many vibes from 90's point and click games! I really enjoy the pixel art of this game. The art for the main street is a superb work indeed. The music is good and the dialogues are engaging. 

My only complaint is about the way the text appears during the dialogues: that way the letters appear big and go smaller as the text expands is really disorienting and will make lots of people re-read the same words by accident. There are also some dialogues that make the font go waaaaaay too small to be read, so keeping a fixed size would be better.

That aside, it's a really promising game. Congratulations for pulling it out in 48h!

Developer( 2)

Thanks so much for your kind words!

The dialogue system definitely was one part that we didn't have time to really polish, but I'm looking forward to going back and getting that smoothed out along with the core mechanics once voting has ended. We loved working on this game, and I think it could have potential as a puzzle RPG.

Thanks again for playing!