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Lagomash's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Prompts usage | #1 | 4.364 | 4.364 |
Graphics | #1 | 4.545 | 4.545 |
Sound | #1 | 4.091 | 4.091 |
Fun | #1 | 4.091 | 4.091 |
Overall | #1 | 4.145 | 4.145 |
Innovation | #3 | 3.636 | 3.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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ANCIENT RABBITS DUNGEONS
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Comments
This game has great visuals, very fun mechanics and audio that makes the game so satisfying to play!
This was actually really fun for what's here, shockwave goes up, more bunnies get crushed, makes for a fun game!
What a fun game! I love the art and audio, and the shockwave damage going through the rabbits was really satisfying.
Great mechanics and graphics are beautiful ! Miss a walk animations. Good job !
Very nice art style and satisfying gameplay/sound design. Could use a walking animation, and sometimes rabbits don't attack you until you attack them?
Yep, unfortunately the rabbits have a problem with the way they’re coded: they’re supposed to activate slightly offset to each other based on what ID number they are. This was supposed to be for performance, so that the game wouldn’t lag from a lot of enemies all activating at once. But I didn’t realize that their IDs would increment including previous floors’ now-deleted enemies, so later floor enemies take a really long time to activate. Ex: a rabbit with an ID of 50 would activate 1.5 seconds after starting the floor, but a rabbit with an ID of 400 (which would be around floor 6) would take 12 whole seconds. I had a failsafe where walking near an enemy would also activate it, but I made the range too small…
Very fun, a little sparse on animations, but great sound design