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A jam submission

Ascending SignalView game page

You have no signal! Get on your hot air balloon to go higher so you can find it!
Submitted by Lilliana Raquel, Evelyn — 1 hour, 44 minutes before the deadline
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Ascending Signal's itch.io page

Results

CriteriaRankScore*Raw Score
Special Object Implementation#24.3334.333
Fun Factor#33.7503.750
Gameplay#63.5003.500
Visuals#73.8333.833
Overall#73.5973.597
Audio#113.1673.167
Theme Implementation#203.0003.000

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How is your game related to the Theme and Special Object?
In the game you go up on hot air balloons to be able to find signal for your phone.

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Comments

Submitted( 1)

Good art, good sound design. Gameplay was pretty fun too!

Submitted( 1)

That was really fun. I didn't now how to play at first but caught on quickly. I liked the difficulty. I just want to see more things that would attack the balloons. Cool game :). 

Developer( 1)

We wanted to add more types of enemies but unfortunately we didn't have time for that and prioritized making what was already there feel better haha. Thanks a lot for playing, I'm glad you enjoyed it!

Submitted( 2)

It was fun, the character is sliding a bit too much at the beginning but it's fine ,sprites are looking great, really appreciate that you can remove screen shake gg :) 

Developer

Thanks for playing!! I wanted to improve the movement in general but unfortunately there wasn't time haha, I'm glad you had fun though :3

Submitted( 1)

really hard game, but i like the artstyl =D  ,sounds could be better, and is it possible to win?  I tried it xd

i quickly realised that there was a double jump

Developer

Yep! You can win! 
You just have to wait for the signal to fully fill up then a popup will appear!
Thank you for the feedback!

Submitted( 1)

At first it was painful, I kept dying very fast but one you get the hang of it it becomes pretty fun ! The visuals are honestly really good looking and cute !

Though, I still do have some comments :

Before reading the info, I thought the balloons were stationary, but they're, if I understand correctly going up ? I may be wrong, but if that's the case, more visual cues would have been welcomed, like some wind effects or a moving background (I do understand that it can be hard to get that movement feel while keeping that pixel art aspect, though !).

Also, it took me a little bit of time to realize that I could double jump, a tutorial or a text on the screen to indicate the controls would have been welcomed.

Gameplay wise, the movement speed is very fast. Some people will like it, other won't, personally I like this fast-paced gameplay and I think it fits well with the arcade-platformer genre ! 

Finally, that was very frustrating for me to die to rocks while landing on top of them (I feel like they should only kill you while under them).

Developer (1 edit) ( 1)

Thank you so much for playing! We planned on improving the background to indicate the movement of the balloons but unfortunately there was no time to implement that in the end. We completely forgot to mention there was a double jump in the game description and the controls haha. The difficulty is quite elevated cuz it was hard to balance after playing so many times and getting used to it and without much time for playtesting. I was annoyed sometimes at falling at the rocks like you said but i didnt think about making them only kill you when you're below, that would have been much better! Thanks for the great feedback :3