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A jam submission

Lost in the darkView game page

Nothing around, will you find your way in time? ๐Ÿ‘พ
Submitted by AdrKacz (@adrkacz_) โ€” 14 hours, 52 minutes before the deadline
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Lost in the dark's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#443.0833.083
Enjoyment#542.8332.833
Overall#582.9172.917
Concept#672.8332.833
Presentation#702.9172.917

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
https://twitter.com/adrkacz_

Software used
Godot

Use of the limitation
The world is empty, it's about you. Only you.

Cookies eaten
0

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Comments

Submitted

Simple but well done. Could use some fine tuning (as others have already mentioned) and more variety between levels to keep them from getting repetitive. Good job!

Submitted

Great job on this submission. It was really well put together for a little maze crawler that i enjoyed and got to level 28 before experiencing everything I could.

The controls were very fast, maybe a little too fast? ~ maybe not, I got used to it eventually! On my first attempt I ran right off the side of the map and chuckled to myself.. "oh its like that?" I smirked. Then over the course of several levels I kept repeating the same mistake (maybe this intentional difficulty)  Half way through I realised the game was muted and to my suprise the audio really helped boost the experience! Great use of sounds and Voice feedback!

Developer

Thank you for your valuable feedback! Indeed, I didn't test mouse and keyboard sensibility enough ๐Ÿค” Is there any things that would have to improve your experience? ๐ŸŽฎ

Submitted (1 edit)

Getting mouse sensitivity correct is difficult due to individual windows and mouse DPI configurations for each individual PC. For a jam I wouldn't worry about it too much, for one person it may feel overly `twitchy` in movement speed and too slow for someone else. You could opt for a sensitivity slider if it bothers you but I wouldn't worry too much. The speed of the character could be reduced to a walk and holding shift to run could solve turning corners if falling off the edge is not the intention (or place invisible colliders so the player cannot fall off. The core mechanics of the game are great and you did awesome!

Developer( 1)

Super thank you, I noted it down ๐Ÿ“ I didn't put walls around on purpose but didn't playtest to see if it creates too much frustration ๐Ÿ˜…

Submitted

I noticed that when you hold w while you fall you can move and because of that the a lot of levels are solvable in 2 seconds, nice game tho :D

Developer (1 edit)

Ahah, yes indeed ๐Ÿ˜‰ That lets you skip the first levels once you are used to the mechanics to jump straight into the hard part ๐Ÿ˜‡

Submitted

Game played on stream here: https://www.twitch.tv/asfunasfun

Kudos for doing a 3D game! I found the mouselook to be buggy. I kept looking straight up. After I calmed my mouse moves down a little, I found that I was able to navigate alright.

I think this game would be a little better if it was a little more open.

Nice work.

Developer

Thank you for playing the game! Super feedback to see you play ๐ŸŽฎ I should have added some options to change the mouse sensibility ๐Ÿค” Good to know for future games.

What do you mean by "a little more open"? ๐Ÿ˜

Submitted

More space to move around. Space between the walls.

Submitted

I enjoyed the game, thank you for sharing it.

I found the levels at the start were a bit too small, I could usually skip straight over the top of them all once I figured out what i needed to do. I also found that the character was hard to control whilst you were moving so fast.

I enjoyed the concept though, and as much as it felt like cheating, hoping over the top of the first walls was quite satisfying. I managed to get to level 28 before getting lost.

Developer

I'm very happy to hear that! Thank you ๐Ÿ˜Š 

Indeed, you could skip them with a little trick, that's on purpose ๐Ÿคซ By the way, I've release a little update to the game to add a quick tutorial on the first level so they don't feel little and empty anymore (and so you don't have to read the materials below the game too) ๐Ÿ˜‡

Wow! 28! Good! Difficulty keeps increasing up to level 50. Then it reaches a point where each success is a fu****g pain ๐Ÿ˜ถ

Submitted

the game was a little weird did'nt understand the concept

overall nice game

Developer

You've to find your way through the maze, each time the maze get bigger, the more maze you solve the higher your score is ๐Ÿ‘ (Pro tips: you can start moving mid-air to skip the first 10 level -if you go far enough you land directly on the light- ๐Ÿคซ)

Submitted

thanks

Submitted

Trying to escape a maze is a good idea, i also like the audio, but the voice lines became a bit annoying after a while, especially because the runs are so short and you here them so often. I also like the visuals, but i could fall of the world very easily and sometimes you could spawn on top of the maze. Overall, good submission.

Submitted

please check out my game

Developer( 1)

Choosing the right difficulty is ssoooo hard ๐Ÿ˜ถ I felt the time given was too much, but that's because I played the game over and over again while developing it ๐Ÿค” For your last point, that's normal ๐Ÿ˜‰ You can move mid-air to reach the light without doing the maze, that works for the first 10 levels because they are smaller, so you can go faster into the big deal ๐Ÿ˜

Submitted

Yes, it is really difficult, my game got waaaayyy to difficult so no one can really play it XD. But yours wasn't too hard, pretty good balanced. :)

Submitted

nice maze, it takes some times to make this procedural world isn't it ? lol good work

Submitted

checkout my game her

Developer

Ahah yes indeed, I didn't choose the most efficient way ๐Ÿ˜… When you reach level 30/35, you can see how it lags ๐Ÿฅฒ I will polish it and try to make the maze generation faster next weekend (don't have the time during the week) ๐Ÿ˜