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Pr0jection's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #97 | 2.021 | 2.333 |
Overall | #102 | 2.021 | 2.333 |
Enjoyment | #103 | 1.732 | 2.000 |
Use of the Limitation | #106 | 2.309 | 2.667 |
Presentation | #106 | 2.021 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Lexsteen #6977 https://itch.io/profile/lexsteen - Game Design Level Design ItsmeMaxim #8698 https://itch.io/profile/itsmemaxim - Programming UI Design Jowy #8408 https://itch.io/profile/jjowy - Art
Software used
Unreal Engine 4.25
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Comments
Nice game, I think the concept of the ghost is interesting. I found it odd that it didn't always start where you the player start, you still have to blindly step on some tiles and die, which is frustrating.
I liked the look of it, you seem to have observed the limitation very strictly, which was hard for a 3D game ( I was here too... ).
Good job !
Thank you for the feedback!
Personally, I also enjoyed your game as well, it was very unique and fit the limitation and theme very well!
Interesting concept and high goals for an 72 hour jam. the mechanics needs more polish but interesting concepts here. Its still a very good game and i enjoyed playing it!
Thanks so much for the feedback!
Can't try this game, cause I'm using a mac. I suggest to compile a version for Web, so that everyone cant try.
Ok, so the game had a portal vibe going on with it and it was fairly good, I think in this case a massive improvement would be the ability to change direction in the air, once you jump you're kinda committed to it and can go too far or slightly to the side and fall off, having the ghosts be re-playable maybe as a looped image rather than on a button press would give the player more leeway when trying to figure out how to approach some levels.
Overall I think its a cool project and I had a nice experience once I had gotten to the 3rd ish level I found it was fairly fun to zoom around the levels, music was really good overall mechanics were nice too and the fact the levels are small meant that if I had failed I didn't loose much progress.
Thanks for the feedback!
The controls need a lot of work.
Hey! Thanks for the feedback, but could you be a little more specific?