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OrbThief's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #7 | 4.166 | 4.500 |
Enjoyment | #14 | 3.703 | 4.000 |
Overall | #18 | 3.588 | 3.875 |
Concept | #30 | 3.549 | 3.833 |
Presentation | #33 | 2.932 | 3.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
MC_Labs15
Software used
Godot, Aseprite
Cookies eaten
2
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Comments
Very cool! Using the blink mechanic to get past enemies and dodge bullets felt really satisfying. Would have been nice to have life/blink pickups lying around to encourage exploring, and some music too, but otherwise this was super solid, especially for a first jam game!
Good job, I really like the way you used limitation design is also pretty good.
Very fun! all the mechanics felt very solid, and the challenge felt just right! The only parts that were frustrating were when I thought I had a dash but didn't, and couldn't tell because the HUD was hidden behind the wall.
Concept works really well! I'd suggest you turn the 'dash orbs' into pickups so it doesn't turn into a waiting game. You'd then divide the map into rooms and put a pickup at the beginning of each room.
I like the use of the limitation. The unlimited thinking time turns it into more of a puzzle game.