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Hello My Name Is:'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #3 | 4.444 | 4.444 |
Overall | #5 | 4.000 | 4.000 |
Enjoyment | #7 | 3.889 | 3.889 |
Presentation | #8 | 4.000 | 4.000 |
Use of the Limitation | #15 | 3.667 | 3.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Polyethyleneglykol
Software used
Unity
Cookies eaten
2 White chocolate and cranberry cookies.
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Comments
TA bueno!!! deberian promocionarlo para que más personas lo juegen.
What a cool game! I love the idea though the camera was really wonky.
Okay, best game so far no doubt about it.
Just one question... How the heck did you make all of these in 3 days or less!?
The intro was unnecessary but damn that's cool and I apprecite it.
In terms of gameplay there are really well, except for the camera control was a bit hard, I hope you can fix it in the future.
The lighting and shaders are nice tho.
Sounds are good, the music are perfect for this game haha.
Okay maybe two questions, How you made the ragdoll controller??
I've been searching for tutorials but not good as yours. Can you explain it briefly?
I need to know, thanks!
Glad you enjoyed it!
Not sure what you mean by "All of it" but most of the things (cubicles, keyboards, walls, pillars, glass, cart, etc.) are just basic unity cubes, The chair, monitor, and mug were a free Unity Asset and the Rest and character were just very simple Blender models.
I Spend most of time making the physics controller, that why the gameplay had to be dumbed down a bit.
The way the character works is very simple actually, it's only using custom physics joints, which come default in Unity.
You set a Target rotation, Rotation limits, and then a type of force, be it lerp, liniar etc and it will try to keep that shape :) It's alot of trial and error to get it right. If you click the little ' ? ' in the component you get a instant link to the Unity Docs which explains how it works in detail.
in my last try i kept horribly messing up my job and they didnt fire me no matter what. it was like a taste of heaven.
10/10
Such a solid submission, congratulations! it is funny, beatufiul and so hecking hard to control!
It really reflects the anxiety of being new at a job!
For me the camera was really hard to control. I dont know if I was doing something wrong but it made the game really frustrating. But I really like your idea. If you polish your camera control, it would make the whole game way better. The art is really good and makes me think of portal's artstyle.
So funny. Hope you upload WebGL online game!