Play Timebullet
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Team members
Hudson Woolford (Koolepad) - Co developer | Jared Swinbourne (Jared) - Co developer and artist
Software used
Unity
Use of the limitation
We limited the player to one timebullet.
Cookies eaten
10e6
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Comments
Very cool idea and well designed, but it would be nice to have more distinct visuals for the enemies and hostages.
Initially I wasn't sure why I don't get a full score when moving and stationary enemies kill each other, on level 8 it says "Enemies killed: 4/7", then I realized that technically I shot some of those enemies before they could get to the others. Adding some kind of marker to the timeline to show the order of events (such as a standing enemy getting killed) would make it way more intuitive.
Still a very unique and surprisingly complete game for this jam.
Edit: I also noticed that overlapping enemies cover each other completely. If two enemies are on the same tile it would be nice to have an offset between their positions.
I coulnd't understand how the aiming works, really
Could you please elaborate cause I don't really understand what the problem is
well I saw that moving right and left moved the objects in time on those squares, but I could never get the bullet to alliance with them, didn't understand how the aiming works with the red clock
hi, it isn't a normal bullet. Whenever you use the left and right arrows, a timestep occurs (as you saw). What the bullet does is shoot a specific tile across all timesteps.
This means that you don't need enemies to align. all you have to do is get all the enemies to be on a specific tile at some point in time. Then, when you shoot the bullet, all enemies that ever step on that tile will be killed.
Think of it as if you are choosing a death tile. Whatever touches that tile at whatever timestep will be killed. And whatever they do in the future doesn't matter, because they are already dead. Hope this helps.
Incredible design on this one, very fun!
:)))))
This game is addictive, execution visual is satisfying
this was an engaging puzzle game. i’m not sure that restarting actually clears the path, and it is hard for me to distinguish enemies from civilians, but i made it up through level 8 with 100% so far so it’s pretty fun
Wait wdym restarting doesn't actually clear the path, could you elaborate on that I don't think I've seen that bug yet
i don’t think it’s a bug, i think it’s lack of clarity in the tutorial. i was interpreting the mechanic as “shoot anyone who has ever been here” as opposed to “shoot anyone who has or will be here”
Oh yea the tutorial was definitely a bit lacking with the explanation, I didn't clarify that it also shoots the future as well as the past, but I'm glad you liked it.
This is a really cool idea, had a lot of fun!