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A jam submission

Powerline ExpressView game page

A tile-based puzzle game where you place powerlines to power up buildings.
Submitted by Marky Dubois, Nashman88, ben nissimov — 6 hours, 20 minutes before the deadline
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Powerline Express's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#523.2943.294
Enjoyment#552.8822.882
Overall#602.9122.912
Presentation#612.9412.941
Use of the Limitation#752.5292.529

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Team of 3. programmer: nashman88 (discord and itch.io), scooty james (discord) and v39 (itch.io), composer: b.nism (discord)

Software used
Godot, clip studio paint

Use of the limitation
As a timer for completing a puzzle level

Cookies eaten
handful

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Comments

Submitted

Neat little puzzles. Good job!

Submitted( 1)

nice looking game, soothing sound. fun puzzle mechanic. great job!

Submitted( 1)

Very good core concept. With more types of buildings, you can have pretty solid and hardcore puzzle games. It's a good entry! 

Submitted

Great concept! I liked the puzzle game!

Developer

Thanks for taking the time to play and rate Pyro, and I'm glad you enjoyed it! Haven't had a change to try out Ginger Power yet but it's on my list for today!

Submitted

Great concept! I liked the puzzle game!

Submitted

This is a really solid puzzle game! My only real complaint is that I wish there were more levels like the last one that were more challenging, but I totally get not being able to make a ton of levels within a 3 day game jam. Also maybe this is just me being weird and it's no biggie at all, but it felt weird that I held tiles from the top left corner while dragging them around, I felt like I should be holding them from the center. Great work I had a fun time playing this!

Developer

Thanks for playing, Nick (and congratulations again on a great game with Bulby!). And yeh, as I've said before, more levels would be great but jams are about limited time and that's the constraint. And yes, the other thing you've mentioned is something I'd considered (my 6yo daughter played it as a test and was having difficulty placing powerlines for this reason). It should be a fairly easy fix so I'll try and get to it soon but I probably won't load a new version within the voting period.

Submitted

I've completed all levels.

If you put power line on invalid square (like blue square or house) it will delete itself from existance.

Developer

Thanks for this Pusio! I'd like to create more levels with an increase in difficulty to keep you a little busier! And yes, that's a known bug, I need to update the page to include it (I'll do that in a moment). I think I know how to fix it in Godot but I'm not going to have time to fix it before voting on the jam ends.

Submitted

Nice and easy puzzle game just wish there were more harder levels! overall great fun though!

Developer

Thanks for playing Mikey! And yeh, if we'd had more time I'd have made more levels; I have a young family so I'm not in the position to set aside the full 72 hours for game design, and had to just do the best I could with the time I had!

Submitted

A nice little puzzle game. It would be cool if the buildings that needed more power had different power states to let you know where you were at with them.

Developer

Thanks for taking the time to play (and hopefully rate!). This is something that I thought about as I was developing the later levels, but I didn't implement it because I didn't have time and also because the current codebase means it wouldn't be a simple change (I've learnt a lot about how to set up a robust workflow in Godot from this project). Also I don't hate that it makes it a little harder; there's a penalty for hitting the Submit button when wrong, and on later (non-existent) more difficult levels, I think not having the lights tell you exactly if you've got it wrong or right might be a good thing, rather than a bad thing.

Submitted

This was a nice little puzzle game. The rules were well explained.

Developer

Thanks! If anything, my personal feelings are that I spent TOO long on levels which teach the game; I would have liked to get to a few bigger levels at the end with a bit more complexity. But I'm glad you enjoyed it!

Developer

Thanks to those who've played and rated so far! For those who see this, I'd love thoughts on the time element; is 60 seconds too much?

I find it's way more than needed, but then, you know, I created the puzzles! :p

I feel like it could be reduced to 30 seconds in a future version of the game (which, if me and the team come back to, would probably include shopping centres/malls as a new building and also some new equipment to place!).

Submitted

i didn't really notice the timer and kinda forgot about the limitation while playing soo yeah probably

Developer

If you make an error (i.e. click Submit with the puzzle not solved) it takes 10 secs off (and if you have sound up it does a little buzz). But the levels here are pretty easy so I reckon people aren't really making mistakes...

Submitted

Fun game! Good OST and SFX. At first i didn't know what to do, but when i did i really enjoyed it! Good job!

Developer

Glad to hear it! Thanks for taking the time to play!

Submitted

Clever game. Nice art.

Developer( 1)

Thanks! The inspiration for the game design came from those 'light-up' puzzles you can find online. I have some ideas for other equipment types, but obviously was limited by time for the jam! This is my first ever game jam (and first real game, having picked up Godot to start learning about 10 days ago!). Just tried out UN-PLUGGED and had a good time!