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A jam submission

3 guys on a lineView game page

Submitted by Nordev — 8 hours, 27 minutes before the deadline
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3 guys on a line's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#64.1674.167
Enjoyment#312.8332.833
Overall#313.0423.042
Concept#353.0003.000
Presentation#472.1672.167

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
one

Software used
Godot

Use of the limitation
there is multiples characters on the screen, and they all move together. You need to create wall(the idea come from the theme Ink because it's like you draw the wall) to end the level by modifying position of each player

Cookies eaten
I made a brookie, a brownie with a layer of cookie paste above (it was delicious)

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Comments

Submitted( 1)

The game feels like you are scamming the solution but I think that solution is intentional play line. For that feeling of "I scammed the game" when you actually are not I appreciate it a lot.

Developer( 1)

I see what you are talking about. It wasn't my first idea but it's pretty revelant about the gameplay. Every one can find it own solution, like somebody told me he resolved the third level with only one line and I don't know how

Submitted( 1)

glad to see u used my name idea, game definitely has potential... more polishing would do wonders, specially for drawing lines similar to the 'draw physics line' games

Developer

Thanks for your feedback ! And yes line could have been better, but I think for this gameplay idea, straight line are great too

Submitted( 1)

Absolutely love this concept!

Developer

Thanks for your feedback !

( 1)

Your game exhibits potential and creativity. It's a great starting point for further development^^.

Developer( 1)

Thanks for your feedback !

Submitted( 1)

Nice game! I solved all 3 levels. As a challenge, you can solve Level 3 with only 1 line. Level 1 was the trickiest one imo

Developer

Thanks for your feedback !

Submitted( 2)

The presentation is a bit minimal, but the gameplay is solid! Level 3 was especially tricky!

Also, Godot dev to Godot dev, I'd recommend turning off (or setting to 0) "snapping_length" I believe it's named in the characterbody controller- that feature's for making a platformer character, and have them stay on the ground while walking down slopes- but it causes some oddities when in a top-down game.

Good game though!

Developer (1 edit) ( 1)

Thanks for your feedback and for the tips ! I will try to remember it for my futures projects