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A jam submission

SteamechView game page

A steam powered mech avoids bombs and shocks while trying to reach the goal!
Submitted by RadarAnimations — 1 day, 8 hours before the deadline
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Steamech's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#343.2223.222
Fun Factor#413.1113.111
Visuals#663.1113.111
Overall#692.7782.778
Originality#1122.0002.000

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Is your game a video game or a physical game?
Video Game

Was your game made solo or in a team?
Solo

Did you use any third party assets, if yes what assets did you use?
Yes. Background Music by Tomasz Kucza / magory.net

Did you choose from one (or more) of the optional secondary themes?
No

Does your game contain 18 content (Nudity, Gore, Language)?
No

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Comments

Submitted( 1)

I really love the steampunk vibe to this game. I would have liked a little bit more control over how the mech moves, but overall thought it was fun :)

Developer

I'm glad you enjoyed it.

Submitted( 1)

Good little platformer, i like the spritework, the steampunk mech is well designed and even has the Hp bar fit the theme ^^

if i had to nitpick i’d say the jump feels a bit too floaty and at times twitchy, the ideal thing would be to have a way to dose the height of your jump that could help have a bit more precision in the controls.

With that said that’s not really a major issue, and i’ve enjoyed trying it out, too bad there’s only one level.

Regardless, well done :)

Developer( 1)

Thanks for playing and for the feedback. I'm glad you liked it.

Host

Nice platformer!

Submitted

That was short and sweet, very pretty visuals.

Submitted

Neat little project - I used Gdevelop in my early ears (NOSTALGIA HITS HARD). Under no circumstances should you assign jump button as a W key  - most platform games have a dedicated jump button since the Super Mario Bros. "If it's working, don't fix it". Some technical feedback: 

  • Add some eye frames (if exist, extend the duration of eyeframes)
  • Proximity mine's hitbox is strange, cause can detect collision out of space (near the stairs -that is a rat move)
  • (maybe a Gdevelop's problem) - SFX played with a delay - ~ 1s 
  • Good thing to reuse assets, but change them a bit, if they have different actions (like different color of the sparks depending wheter their movement is horizontal or vertical, etc)
  • add a "hold JUMP to JUMP higher" mechanic - then Player has more control over the character and it feels good adds possibilites to YOU to build YOUR LEVELS differently (win/win/win)

Overall, good game - enjoyed playing, keep working )

Submitted (1 edit)

I like this one, always enjoy a platformer. My one suggestion for future platformer builds though, replace the (Space=jump) with (W=Jump) unless you are building it that way to up the difficulty it is much easier on the hands to have all your 2D movement in the smallest space possible, it also makes the playability much smoother.