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Amy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Interpretation | #25 | 2.543 | 2.900 |
Audio | #32 | 1.842 | 2.100 |
Engagement/Fun | #33 | 1.842 | 2.100 |
Magical Girl Concept | #33 | 2.105 | 2.400 |
Overall | #34 | 1.879 | 2.143 |
Gameplay Polish | #35 | 1.491 | 1.700 |
Originality/Creativity | #35 | 1.754 | 2.000 |
Aesthetics | #37 | 1.579 | 1.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Magical Girl Genre?
You play Amy, which has magical powers. She can shoot fireballs
Which theme(s) do you pick?
"This entire city must be purged."
How does your game fit those theme(s)?
Amy must purge the city, she must kill all aliens
Were the assets for your game made during the jam? Elaborate as you see fit.
i used models of mixamo and 255 pixel studio. music is by zhelanov of opengameart.org
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Comments
Intro reminds some tech demo (direct x testing maybe) which is great! Song is nice. Amy is has a pretty cute model. Works almost fine in ultrawide. My only complaint is about the aim. Sometimes it doesn't go the direction I want. A bit short but I enjoyed it.
thank you! with the aim i dont understand i have tested it
Hey, I really liked the styling for the intro, I don't think I've seen something like that done before! It felt a little clunky to play, but I could kind of see where you were going with it. It looked like when you fired a lot of fireballs in succession, the animation would kind of strangely replay, and also one of the alien/zombies walked through a building and I couldn't shoot it until it walked through again - I would have been pretty lost if I hadn't happened to see it walk through when it did.
Thanks for uploading!
thank you for playing!
seems like a nice first 3d Unity project... the enemies really need an upgrade to make this even slightly challenging = ]
should they move faster? sorry, its my 100th unity project, but i dont know how to make the AI better
well, they definitely cant catch up to the player, and they don't seem to shoot anything, or explode... once they see you they should maybe run at you, add a running speed ... also the shooting of the player could be a little bit more dynamic / fast.