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Catchphrase Connection's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #247 | 3.087 | 3.500 |
Game Design | #268 | 2.835 | 3.214 |
Innovation | #291 | 2.709 | 3.071 |
Overall | #292 | 2.797 | 3.171 |
Fun | #301 | 2.646 | 3.000 |
Art Direction | #306 | 2.709 | 3.071 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Here is a capture of a large number of games rated on the last day. This game is in the mix.
https://youtu.be/NxyY-pdjBNc
Interesting concept. Sound effects would be nice, but the mechanics and layout worked well in general, although I would have liked to put down an object if I decided I didn't want to use it. I wasn't sure if I was missing some objects as well, because the game window loaded up the window super tiny and some objects were half off the screen.
I actually never seen Tintin or Jurassic Park (oops) so I didn't get those lol. And I don't remember anything about Cool Runnings. The thing that would be handy for a game like this is for the ability to cancel your selection in case of a misclick or something. Everything in the game works as intended. Overall, cool idea for the jam. Very nice to play something simple like this once in a while, well done!
Sorry, I was a 90's kid but I could only recognise two of the icons. The functionality was good though!
I like the concept, although I didn't get a lot of the references. That's on me though!
I honestly only recognized two of the things in the bottom lineup, so had to guess most of the time '^^
Drag/drop seems to work fine, I like the feedback you get with the jiggle. I think there's a bug where you can click an item and it will follow the mouse, but you can't click the target zone to drop it.
good job