I initially struggled to understand the basic concepts of the game, but after a couple of level it all came together pretty nicely. The art style is on point and the gameplay flows quite well with the sounds and the music, also the mechanics themselves are quite simple but original, nice job!
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Last Thing Glitch Does: #LTGDLTGJ version's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #11 | 3.818 | 3.818 |
Execution | #14 | 3.545 | 3.545 |
Audiovisual Presentation | #16 | 3.545 | 3.545 |
Overall | #16 | 3.455 | 3.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Pretty nice concept with the puzzle mechanic. I didn't immediately understand it but once I figured it out I had fun. I ended up getting stuck on level 5 though. I'm sure there's a solution but I just couldn't figure it out (5 of the bots were horizontal movers and one was vertical, but there are only 4 horizontal rows that don't have spikes/explosion things meaning two of them had to share the same row going back and forth. I'd be interested to see the solution!). Overall a real solid start of a puzzle game. My only complaint would be the keybinds. Having to use the mouse, spacebar, enter key, and left/right arrows had my hands moving all over the place just to play. I think switching the enter key to left shift and the arrows to A and D (or W and E) keys would make it much more comfortable so there's no need to move your hands to do everything.
Thanks for the feedback!
Its possble for two of the robots to share the same row if they are immediately following each other because when they reach the end they each target the other's square and switch places.
I didnt really think about the UX of the keybinds, ill definitely keep that in mind in the future!
Nice game with "baba is you" vibes.
What I like :
- Baba is you graphic style
- Simplicity
- Good UI
- Puzzles
What could be improved :
- Some work on audio. (sound when dropping/bumping/explode)
- Some tweening on moves
- Highlight explosion tile
Hope it helps
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