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Milo's Snow Escape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical Excellence (Design & Engineering) | #5 | 4.171 | 4.171 |
Immersion (Gameplay & Storytelling Engagement) | #7 | 4.229 | 4.229 |
Overall | #9 | 4.100 | 4.100 |
Aesthetic Flair (Graphics & Sound Presentation) | #33 | 4.086 | 4.086 |
Relevance (Creative Expression of Theme) | #35 | 3.914 | 3.914 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Made by One or Two People
yes this was made by just me / us
All Original Content
yes everything was made during the jam
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Comments
I really like the game it gave me anxiety thinking milo will get attack sooner or later, the art is simplistic but it got the charm and the music are just great
Thanks for playing! :)
Very nice game, I really like the aesthetic you got here, and the sound design was also great.
The movement of the camera seemed a bit too fast to identify the monsters and towers (and made me a bit dizzy), so I really appreciate the soundeffects that told me what was there, but other than that, and interesting mix of mechanics and a great game! :)
Thanks for playing! You can use the scroll bar (map) at the top to move at your own pace or use middle mouse to drag the environment if you're finding the auto-scroll a bit too intense! :) Glad you enjoyed it, though!
This is a really good and fun game! Easy to understand and presents all the info you need conveniently. Music and art are great too! The only minor complaint that I have is that moving the view around is a little awkward. Regardless, great job!
P.S. also note that the game is a bit laggy on potato hardware, despite its seeminlgy simple mechanics and graphics
Thanks for playing! It’s likely the colliders on the snow particles that is causing the lag on lower end PCs! Could definitely update the game to have some graphics settings to toggle :)
Oh possibly, I was impressed that the roof of the house actually stopped the snow in fact!
That kind of setting was definitely not needed for the jam, so don't worry about it. It's a nice to have if you plan on taking this further though.
This is a really good jam game and the idea is also great! I didn't find any bugs, and I had fun! The only critiques I could give is that the fast moving screen is a bit hard on my eyes, but it's no big deal. All in all a nice game!
Thanks for playing! :)
I loved it! Really nice art style. It wasn't so appealing at first look but created a cool atmosphere for sure. From this point of view, I liked the music also. You motivated me to use some acoustic music on the next jam. The mechanic is simply clever. Like this type of game.
Good job!
Thanks for playing! :)
This one's excellent! I found myself making constant decisions as to where I should focus my attention, attempting to ensure a stable balance between the collection, defense, and objective completion.
The idea of one pool of resources for all actions means that there's always a tradeoff for committing to one pillar of the game loop. The dwindling resources across the map additionally create a natural ticking clock as the difficulty steadily increases.
I hesitate to give suggestions here, as there's already a very well-defined balance in the existing mechanics. More enemy types with additional house upgrades might be a nice thing to explore?
Excellent work!
Wow, thank you so much for your detailed comment. I really appreciate that you have commented on the game design in detail, as it was one of my favourite things about this project coming together.
Thanks for playing! Really glad you enjoyed it. :)
Really cool game! The mood and aesthetic really sucked me in. Only thig I'd suggest is maybe a way to navigate by clicking on the map. Would be nice to see enemies on there too. It was very hard to tell if anything was getting close to Milo
Thanks for playing! You can drag left and right on the environment with middle mouse button plus use the slider (map) at the top to navigate around, is that what you mean? I did consider putting the enemies on there at one point but I decided the player should manage going back and forth to check on Milo! Glad you enjoyed the game!
oh yup! Looks like you can and I just didn't realize. Sorry about that. That's a fair point about the enemies. Great work a gain :)
Thanks for playing! :)
Wow, I really enjoyed this game! really liked your choice of white and black to create this nice contrasted art style fitting for the snowstorm. The audio was also really great and fit the mood, the only thing I missed sound related was some kind of alarm when you are attacked. The gameplay seemed a bit simple first but got ramped up really good. It was really well thought out, big thumbs up! For some reason I couldn't find the last radio station. Don't know if it would be to easy otherwise but maybe showing them on the line, showing where you are in the world, would help. Maybe not from the beginning but after you upgrade the room to the last level or something
I’m glad you had a good time with the game! I considered showing the radio towers on the bar, thinking they should appear when you spot them in the world, but I figured in the end that I should just make them beep loudly and show a line into the sky otherwise it might have been too easy. It could be that there was a rare bug that spawned the towers off the map, but not too sure! Thanks for playing! :)
I loved this game! It's tense and fun to multitask, and the art and sound enhanced that. Perhaps a bit monotonous at times but add another enemy type here and a new resource there and it would be easily fixed.
Awesome! I’m glad you enjoyed it! I left space in the code for more resources but didn’t get the time to work something extra in. Maybe I’ll update after! :) Thanks for playing
Really cool, the atmosphere is awesome and the gameplay is fun.
Thanks for playing! :)
I really enjoyed the visuals, the music and the sound effects, the wind whistling made me feel all chilly. Simple gameplay but sometimes it's the simple things that are effective and make for a really enjoyable experience. Good job, well done!
Thanks for checking it out!
Hi! I really enjoyed this one. It's lovely, I like the visuals. Staying black and white was a great choice here. Good job! :)
Thanks for playing! I’m glad you enjoyed it :) Great work on your submission as well!
Loved it! pretty original survival game! Took me a while but I've managed to beat it.
Thanks for playing! Glad you managed to beat the game :)
Really loved this one. It was hard! (haven't beaten it yet but I want to...) Cool mechanics, hard to master but it feels like I could get there lol.
Thanks for playing, I’m glad you enjoyed it!
Some tips to help you get Milo to safety: The more you upgrade the room, the more monsters spawn! If you upgrade to around level 3, then do the radio towers, it should be a little easier to get there. :)
Ooo, that's a great tip! I will try that!
I really enjoyed the game! I like survival games and I think this is a great take on the theme.
Thanks for playing! :)
Wow, this game was incredible. I was a bit confused at first, since the control scheme was so radically different from what I was use to. Once I figured it out, I was hooked for the rest of my playthrough. From the crafting mechanics to the radio tower and home repairs, I was determined to get Milo home, the enemies were also a huge threat, as I had to rebuild my home multiple times due to their interference. Overall, great work!
Amazing! I’m glad you had a fun time with the game! Thanks for playing :)
You're welcome. It was a blast to play!
I enjoyed it, good job!
Thank you for playing! :)
Really good game.
Loved the way the snow melt is shown.
It's a game with a lot of potential.
Thanks for playing! :)