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The Pon de Ring incident's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
References | #11 | 3.970 | 4.192 |
Innovation | #27 | 3.423 | 3.615 |
Overall | #43 | 3.183 | 3.362 |
Ambience | #45 | 3.314 | 3.500 |
Gameplay | #52 | 2.804 | 2.962 |
Theme | #61 | 2.404 | 2.538 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This game's a box of charm, I love it! The culprit's a little too obvious, not because of the evidence, but from the selection of talents it couldn't have been anyone else lol.
Love the writing, and I'm not sure if you did the modelling yourself, but the office looks really impressive. Despite the lack of animation, I still really love how the whole game looks. The lighting, ambience and placement of each prop/character (especially on the interrogation) is on point.
Especially love the good cop/bad cop role you've given to FWMC. Makes me want to see a full blown mystery game with higher stakes instead of just a stolen pon-de-ring. Thanks for making this!
Thank you so much for playing!
I wish I had the ability to model something like the entire office, but I only modeled the evidences (I’m trying to befriend Blender step by step hahaha), everything else is credited in the game credits!
I’ll be implementing animations and a full ending to the game, so I hope everyone tries when its fnished!
Thanks again!
That was really fun, you wrote the characters really well, and the clues were well-laid without being obvious. As the others mentioned, it would be nice to see what exactly happened, but time is always a constraint with game jams. It's still really satisfying and cute, fantastic work!
Short and sweet investigation game!
I almost could hear the talents voices when reading their dialogues in the game. Especially Korone's laugh. Great work there!
Some improvement suggestions:
- I would really love to see the interviewed talents animated or show different poses depending on how the dialogue goes.
- Of course, I'd like to see an ending cutscene showing how the crime happened. (and how the perpetrator got hurt haha)
- You've listed Mococo twice in the credits... is it because Fuwawa is only in Mococo's imagination? XD
I imagine you ran out of time to include the animations and the ending. Since you have the 3D models, it's mostly a matter of time to animate them and add them in. It would add a lot of polish to the game!
Thanks for your comment!
Yeah, I totally ran out of time… Using 3D models was definitely a last resort; after spending a whole day trying to draw just one talent -and not being happy with the result- I decided that 3D would do (and did!). But yes, the script already has emotions defined for each line, so that’s something that will be in the final version! I also want to implement sounds to make it seem like they’re really talking, I’ll do my best hahaha.
And yes, I knew about the credits thing. So much copying and pasting I didn’t realise, but the link is correct if I remember correctly.
Thanks for playing and for your feedback!
Fluffy Cop! Fuzzy Cop! A nice find object and deduction game!
Although, I really really wana know how the culprit did it!!!
Quite fun! I enjoyed the writing. I learned how to fly with the power of chalkboard, but it wasn't enough for me to find the 5th hint.
Cool game! Just a little bug feedback that I stuck in front of the TV for like 10 seconds and the game will freeze like a split second once in awhile, not sure what's the issue. But overall, the game is fun !
This was adorable. I love all the little nods to things that really have been talked about in their streams, and FuwaMoco as detectives went just about how I thought it was going to.
I do feel a bit like I haven't really learned anything though. Maybe there's stuff I missed, but I kind of just guessed who the culprit was in the end and happened to be correct. The bones are there, but it isn't really tied together.
The Hololive office looks really nice too! Did you recreate yourself? Because that's awesome!
I found a bug. You can become much taller by walking between the chalkboard and the room divider.
Also it might've been worth it to loop the music doing the interrogations. After a while it just becomes reading in silence.
Thank you so much for playing and commenting!
Yeah, I discovered during development that writing isn’t totally my thing hahaha, it was totally a nightmare. Like, I made it so that the choices you make during conversations make the person you are interviewing give you better or worse clues. Maybe apart from the fact that I don’t know how to write, you had really bad luck hahahaha. I’ll make sure to rewrite some things.
And yeah, I’m aware of those two problems, I’ll make sure to fix them in the mext update! Music was something I implemented very last minute and didn’t even check if it was actually looping…
Thank you so much for your time!
The idea is fun. I think having the items found give a little more of a hint to who the culprit is would help out a lot. It's a great foundation you have, I hope to see more.
Really cute game! Wish there was more to investigate.
The presentation of this game is sick. I love how in the first part you go around finding evidence and each one has a little bit of flavor text from FWMC. The idea of good cop bad cop FWMC is also amazing and really funny. I do wish that the dialogue hinted more at who the real culprit was (I happened to guess her because she was the only one I couldn't find evidence for) but maybe that's just a skill issue for me picking the wrong options lmao.
Hahahaha thank you so much! Yeah, writing the dialogue was a nightmare, I totally don’t have imagination for that (and also that English is not my first language). I thought: “hmm… if they find that evidence I’ll probably be too obvious”, but didn’t think the other way around would be totally the same! Thank you so much for playing and commenting!