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A jam submission

Yokai AssassinationView game page

Yokai hunting fun!
Submitted by YungTreyGames — 19 minutes, 19 seconds before the deadline
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Yokai Assassination's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#753.2723.778
Audio#783.0793.556
Graphics#833.2723.778
Theme#883.2723.778
Overall#952.9143.365
Accessibility#1052.5022.889
Fun#1112.5983.000
Controls#1292.4062.778

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.2.2

Wildcards Used
Transfer takeover, actions have consequences

Game Description
My first project in Godot! Hunt down the shapeshifting Yokai invading the palace!

How does your game tie into the theme?
You can shapeshift into a Kitsune, inspired by Japanese folklore. You also fight against Yokai inspired by japanese folklore

Source(s)
no

Discord Username(s)
TreyQuad374

Participation Level (GWJ Only)
1st time

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Comments

Submitted

I really liked the game a lot, very nice job on it!

I liked being able to transform between samurai and kitsune and the different movement and attack, very nice on that!

A few things I noticed which may help to improve it:

First, I think that the dialogue is fine in the center in the rest of the game.

However in the very beginning, two different people are talking, I believe, right?

It might be better if only in the beginning of the game, the dialogue box was moved towards the left when one speaker is talking, and moved towards the right when the other is talking. 
That way it may be easier and quicker for the player to tell who is speaking in the beginning of the game.

Next, I think it should be possible to skip the intro with a button, or holding down a button long enough if you really want to be sure the player isn't accidentally skipping it.

Even if you are loading the browser for first time, what if you played it before and wanted to play it again later from the beginning again?

(or, perhaps, may need to start over because there was a bug in the game?)

By the way, I got the following bug once while dying as well in case it may help you:

(a very short video of the bug I got, should be shown below that you could play. If it's not showing, please reply and let me know. Thanks)

Developer (1 edit)

Could anyone lend some advice on how to set the resolution for web support? When I set to 780 x 500, it looks perfect on my device. Now I have it set to 952 x 648 (which is the viewport size in the Godot project settings) and it looks perfect on some devices, but on mine the screen is shifted towards the top left.

Submitted( 1)

It looks promissing, but as others say it's not working because of resultion. I ask myself how some users could play it.

Submitted( 1)

Couldn't get the full screen for web export to work :( 

Submitted( 1)

Fun game :)  The art was amazing and the dialogue noises were nice! I loved the tutorial as well showing you how  the buttons worked.

I entered the gates where the two guards were and it went into an infinite dialogue window opening up, but otherwise I had fun turning into a fox and fireball attacking the Yokai.

Submitted( 1)

Very very original! I like the concept. The choice of colors are eye candy. Good job on doing this amount of work in nine days!

Submitted( 1)

really really interesting concept! it was fun to play a detective role and notice little discrepencies in their speech. my only samurai kill was accidentally fireballing through a yokai and hitting someone behind him

Submitted( 1)

Hey, just letting you know the current player shows about a quarter of the game. I think you can click the "enable fullscreen button" on the itch page to let people play it without re-uploading. But otherwise, you might want to submit a ticket to the organizers with a build that sizes properly.