The workers felt a bit too observant, like they have eyes in their back. Later, I then realized that they won't notice you if you stand still, which is a nice (Prophunt inspired?) touch. However, doing so isn't particularly fun given how slow they move around... All in all, I'd say my escape strategies didn't change much between props, which made the game feel a bit repetitive in the end. Being able to dive under shelves as the screwdriver was a cool touch, though! Also, I should probably add that I didn't finish the game: I stopped playing when I got to that crate on the shelf. The camera constantly clipping through the roof here made this part really annoying.
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Missing Inventory's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #3 | 4.243 | 4.500 |
Audio | #14 | 3.653 | 3.875 |
Fun | #28 | 3.418 | 3.625 |
Overall | #40 | 3.334 | 3.536 |
Graphics | #52 | 3.653 | 3.875 |
Originality | #53 | 3.418 | 3.625 |
Controls | #56 | 3.064 | 3.250 |
Accessibility | #132 | 1.886 | 2.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.1
Wildcards Used
Think Inside the Box
Game Description
Sneak out of the factory unnoticed in the body of various industrial items
How does your game tie into the theme?
Tools, boxes and other objects are attempting to escape the mundane, tiresome enclosure of a manufacturing facility
Source(s)
https://github.com/outfrost/godot-wild-jam-66
Discord Username(s)
@outfrost, @lyall5366, @marekdomagala
Participation Level (GWJ Only)
This is our first time
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