Love the SFX for the game. Gameplay was solid and felt pretty balanced. Nice!
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Snowballs of Fire's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Accessibility | #6 | 3.478 | 3.478 |
Audio | #10 | 3.696 | 3.696 |
Originality | #40 | 3.478 | 3.478 |
Overall | #51 | 3.050 | 3.050 |
Fun | #55 | 2.696 | 2.696 |
Controls | #56 | 2.870 | 2.870 |
Graphics | #64 | 3.000 | 3.000 |
Theme | #103 | 2.130 | 2.130 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2
Wildcards Used
N/A
Game Description
Save innocent bystanders from evil elementals by the power of snowballs.
How does your game tie into the theme?
I want players to be illuminated by the existential themes. Also, the whole world in on fire so everything is illuminated.
Source(s)
N/A
Discord Username(s)
N/A
Participation Level (GWJ Only)
0
Comments
nice job! Love how homemade the sound effects were, it was pretty charming!
We got our first browser-crashing game!
What this means is that it's not fair for me to attempt to review your game. From my experience in GWJ#63, this means that complex shaders and particles were used heavily to produce the game's atmosphere. Specifically, both Family Ties and Snowflake Cat suffered from this issue.
Best of luck on this go around!
fun sound effects, cool atmosphere! Is it possible to kill the end boss? For me, it just grew bigger!
Cool game saved 36, it took a while to load probaly beacuse of particles ? I personally encounter the same proble while using particles and shaders, if the particles are all the same you can spawn them in the menu, behind the screen and the queue free them. The remap key-feature is very helpful. Good job!
I have a question, what's the objective of the game, save people? what does it have to do with the theme?
Just to save the most people before the time runs out. I want players to be enlightened to that theme of life and what to do with the time you have left. do you go right or go left or just stay where you are and not save anyone (which I didn't program an outcome for but would have loved to). My execution of that theme could be better. I wanted to use a text system to write a short intro and other cut scenes but I chose not to because of time and I couldn't get my prototype of it to work correctly. Also, wanted to use fire graphics, light nodes, and light occluders but ran out of time. Saying that everything is already illuminated because everything is on fire is a cop-out for sure.
This game changed my life. The soundscape is a beautiful cacophony of grunt, moans, yippees, what seems to be you farting directly into a microphone, and mildly suspicious claps. Truly I have been illuminated by this game's existential themes. Are you supposed to be able to get past the big red guys on either end of the level? They just kept inflating the more snowballs I threw at them so I turned around.
Cool game!
After saving like 40 i encounterd the fire boss or something is it even possible to beat or am i just bad lol also windows keept asking me if my keys were sticky lol when i was spamming shift to throw the snowballs lol it could be cool if you could aim with the mouse
thanks for the comment/rating. no, you're not bad. I made the bosses like a Nemesis from Resident Evil or something like that. you're supposed to just run away... the game ends there for now.
omg the dreaded sticky keys feature! how'd that not get caught in my alpha testing? sorry about that.
great feature request regarding aiming with the mouse!
Hey, fun entry.
Just to let you know. On MacOS in Safari on 8GB RAM Macbook Air m1, after ~20 seconds of gameplay, the page gets reloaded to main menu with the message "This webpage was reloaded because it was using significant memory."
I will test on desktop but you thought yo let you know.
A completely different approach to the theme! Loved your sound efects!
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