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Chilling Cat's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Accessibility | #55 | 2.806 | 3.000 |
Controls | #87 | 2.539 | 2.714 |
Theme | #90 | 3.207 | 3.429 |
Overall | #101 | 2.463 | 2.633 |
Fun | #102 | 2.138 | 2.286 |
Graphics | #105 | 2.405 | 2.571 |
Originality | #112 | 2.272 | 2.429 |
Audio | #114 | 1.871 | 2.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
v3.5.3.stable.official
Wildcards Used
N/A
Game Description
Just a cat jumping around, that's it!
How does your game tie into the theme?
It has one black cat
Source(s)
N/A
Discord Username(s)
bug1422
Participation Level (GWJ Only)
0
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Comments
Couple of bugs here and there. The meteors didn't seem to fall on the field and sometimes they despawned before the ground. Good first attempt! We have to keep going!
Thanks for your encouragement and yes you're correct. The meteors isn't functioning as i wanted, I tried to have it spawned at random position then forwarding to the player position but it keeps pointing outward. And when i tried to set a proper timer for meteors to spawn and despawn, somehow, it messed with the queue_free() and some meteors never got removed after hitting the ground. So many things i have to look into but if you have some suggestion or other bugs found, feel free to tell me. 😊
Good concept. Really liked the walking animation. Would like to see more scenarios where the cat is "at risk"... maybe each one harder to survive than the previous. Nice work for your first jam!
Thanks for spending time on my game. I actually had thought about different scenarios including some dog chases, bigger land and aliens too but my lack of knowledge and time prevents me so i have to improvise a bit. I will add bunch of new features as soon as possible so stay tune😊
Nice idea! There's room for improvement. I think the animation timeframe doesn't sync with the cat velocity. You could speed it up a little bit so it starts faster and iterates through the frames faster. I'm not experienced but if you used the particle system for the meteors trace probably would be cooler if you unchecked the "local coords" box (under the Drawing tab at the particle created). This should make the particles follow the trajectory of the meteor. Great job! :D
Appreciate your comment! This is like a learn-on-the-go experience for me so any suggestion would help :D, will try out your idea for the particle system. Btw, very fun puzzle you have, i love the way you can draw your map, will try to implement this feature in my future games.