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A jam submission

HypeTrain2000!View game page

Ride the Hypetrain to new levels of Hype!
Submitted by Octartis (@octartis) — 2 hours, 28 minutes before the deadline
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HypeTrain2000!'s itch.io page

Results

CriteriaRankScore*Raw Score
Audio#143.5003.500
Controls#153.3893.389
Theme#184.1114.111
Accessibility#203.0563.056
Overall#203.3813.381
Fun#243.1113.111
Originality#263.4443.444
Graphics#343.0563.056

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted( 1)

Nice little game! I like the simple art of the wagons since its moving so fast and they are colored pretty bright so its easy to see them sadly I had the train all the way on the left side of the screen because of the speed so I couldn't see what hype train I had built. Maybe something fun would have been like a mini train in the top of the screen so you can see it growing bigger bit by bit

Developer( 1)

I had that idea but couldn't find a good way to show a minimap, anyway at the end of the run you can see the whole Hypetrain blasting away, so you can see also all the wagons.

Submitted( 1)

Great vibes!

Submitted( 1)

What fun little game.

Submitted( 1)

Nice job! It was quite dizzying, but it was fun to play. I got a score of 7825! I liked the little notes at the bottom, although I didn't have too much time to read them. I also really liked the menu music. 😄

Submitted( 1)

Funny game ! Feature creep haha.

At the end it goes very fast but it's still readable, congrats on that ! The feeling of speed is what makes a simple game like this fun. (Also, the gamedev jokes are always welcome after a gamejam lol)

Design-Wise, I always wonder why allow full 2D movement when 1 dimension is the only thing that's needed ? If there was trains or bonuses coming in from top to bottom sometimes it could incentivise you to take risks and advance to the right of the screen !

Developer

Fair point! In my case I wanted to leave some freedom to the player, the game is already very simple, so by letting the player figuring out to stay back it's part of the game-play, even if it's a very simple consequence, it's still a choice. I was thinking of adding wagons coming from above and below but I felt it was getting too crowded, maybe I could add it as a nightmare mode post-jam? Thank you for playing my tiny bideogame!

Submitted( 1)

Hahah, amazing! Man it starts to go super fast towards the end. I think I did fairly well, my end score was 10700. Curious what others got.

Developer

FULL SPEED!

Submitted( 1)

only 9500 but I claim that I was distracted by my sister coming into my room to ask if we can play street fighter 6.

I said no, but I still lost points :(

Submitted( 1)

POGGERS