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A jam submission

Problem in spaceView game page

Submitted by Chel Iz Africa — 1 hour, 46 minutes before the deadline
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Problem in space's itch.io page

Results

CriteriaRankScore*Raw Score
Audio Design#352.3852.385
Interpretation of the theme#372.6152.615
Game Mechanics#382.3082.308
Overall#382.4042.404
Visual Design#442.3082.308

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player collects weapons, divides wires and divides the octopus....

Development Time
4-5 days

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Comments

Submitted

Lot of variety which is cool! I was a little confused at some points, but it was fun!

Submitted( 1)

Cool small game! I like the visuals, but I'm mainly impressed by the variety of gameplay and settings. It feels really barebones but works quite well! I hope you can flesh it out some more in the future. :-)

In the octopus fight unfortunately I got stuck on the "rmb to shoot" screen (after it appeared for the third time, with two brown tentacles left), I clicked everywhere but nothing happened.

Developer( 1)

Thanks for your feedback! Yes, I know about this bug and could not fix it, but I can explain why it exists (There you hit 2 tentacles with one shot and because of this type, such crap)

Host( 1)

Nice concept! Enjoyed assembling the alien weapon - thank you so much for participating!

Developer

Thanks for your feedback! I'm glad you liked it. Thank you for such a game jam (Theme, motivation in the form of prizes, etc.)

Submitted( 1)

Nice Adventure in Space. I really enjoyed the variety of gameplay, easy to understand aswell! Maybe the bossfight needs more graphics for orientation, it took me ages to find the octopus haha

Developer

Thank you for your feedback! I’m very glad that you liked it and understood everything. And sorry for not adding a track to the octopus(Sorry for bad English)

Submitted( 1)

A very cool concept for the jam! I enjoyed solving puzzles throughout the map, and especially the weapon assembly part, which I found very creative. It's a really nice game congratulations on the great work done here!

Developer( 2)

Thanks for your feedback! Thanks for appreciating the creativity. I tried my best and wanted to improve my creativity somehow (I wasn't very creative last time). Thanks again!(And sorry for the bad English (what if the translator translated it wrong))

Submitted( 1)

really appreciated the variety of gameplay you worked into this!

Developer

Thanks for the review! I'm glad you liked it

Submitted( 1)

What a cool and fun project. I really enjoyed the mid-boss-fight mechanic where you have to click and shoot out one of its specific tentacles. The idea of having little mini-games mid combat is very fun and interesting. I also liked how fast paced you kept the game. You wasted no time having the player going area to area collecting the fragments. 

I wish there was a little bit more agency allowed to the player. What I mean by this is more freedom to explore the ship and solve puzzles / find fragments in our own manner without the hint bubble in the top right guiding us. And what if we were under a time limit to explore the ship and find the fragments? That would be a way to make the game more challenging and interesting, but I do not mean to say this to detract from what you've made.

It's a nice little package and the art style is very charming. I did genuinely have fun playing this, and I wish you the best and to keep up the good work!

Developer

Thanks for your feedback! I'm very glad you liked it

Yes, I agree that there is little freedom of action, etc. I just thought that according to the plot it was necessary to rush the player, because the player did not immediately leave the cage (like there was a disaster in the UFO and everything broke down and from there it was necessary to quickly find a way out)And I don’t know how to draw details for a ship so that I can inspect the ship with interest later(Sorry) . As for the hints... I was afraid that some or even the majority would not understand what to do and would abandon the game.

Thanks again for your feedback!(Sorry for the bad English. Google translator can write anything and after that nothing is clear)

Submitted (1 edit) ( 1)

I like the "paint" art style

Developer

Thanks for your feedback!

Submitted( 1)

I like the hand drawn art that you used for the game. Building the weapon was definitely an interesting idea. I wasn't quite sure what I was doing at the end of the game with octopus. I just sort of fired into the top right hand corner until its health got to 0. I think if you had put some more scenery into that end section you'd be able to see the player moving about. Congrats on finishing.

Submitted( 1)

You had to move around to find the octopus, it was a boss area. I also struggled finding where I was since the floor was all one color and I didn't know if there were any boundaries, but I eventually ran into the octopus and it was an entertaining fight.

Developer( 1)

Thanks for your feedback! Sorry, I forgot to add a "track" on the way to the octopus. My head started to boil and that’s it(I hope Google translated this correctly...). Thanks again for your feedback!

Submitted( 1)

It's a good and short experience.

Developer

Thanks for your feedback!

Submitted( 1)

Nice job submitting to the jam! I actually thought about making something about assembling alien weapons, glad someone did something like that!

Developer

Thanks for your feedback. To be honest, before the game jam I watched DanDaDan and nothing came to mind other than aliens

(2 edits) ( 1)

Good short game. I liked it.
Also like your art style. It's unique ngl.

Developer( 1)

Thank you. I didn’t expect that someone would praise my art style