I really like the presentation of this it gives me old famicom vibes, the UX is pretty intuitive great job!
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Saikoban's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #263 | 3.810 | 3.810 |
Overall | #579 | 3.651 | 3.651 |
Creativity | #695 | 3.667 | 3.667 |
Presentation | #1322 | 3.476 | 3.476 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You roll a giant die.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Really enjoyed this, I love the animations the character's design. The levels are all well thought out, mechanics are introduced at a great pace, and I really appreciate the extra little details like the flashing numbers indicating each side of the dice's value. Those little touches really help to elevate this game over other similar titles. Good job!
I love how you made someone push the dice, it makes it so different from other games like this. And it's good that the levels have different mechanics.
Wowow challenging but rewarding once you figure it out!! Satisfying because its so simple yet addicting
The concept, art, and sound all made this game really, really great... Excellent work!
Very nice game! I love the red numbers showing things I wouldnt normaly see. Sound effects and art are good. The animations look great!
First I thought what is the meaning of 1,2,3,4,5,6 Forbidon then I see the player can go through. Level design is really nice. I noticed one bug, sometimes player can not push even if there is space. I don't know why you choose 2d for 3d looking game. I like the hands of player don't know why any way very good game.
Thank you for playing! That bug sucks. Unfortunately, we found it too late, there was no time to fix it anymore. When you encounter it, you have to reset the level.
As for the choice of 2d, there are three reasons for that:
-We like pixel art
-The idea was based on a Legend of Zelda: Oracle of Ages dungeon which uses a top down 2d style
-We don't have any experience with 3d games yet
Thank you for your feedback!
this is an enjoyable and actually kind of hard game. I like how there is an actual character instead of just a bland dice and the character has some nice animations. I really like the pseudo 3d feel as there is a technically 3d dice but its not using a 3d renderer. However there are some things i'd like to point out being how sometimes the dice indicators are just broken as in they dont show the right numbers. It also seems like they are reversed sometimes. Other than that good job my guy!
Good game. I used a similar idea but you fleshed it out more, with more levels.
I love the victory animation, it makes it satisfying to finish the levels.
I wanted to play this game, but the antivirus keeps thinking it might be a malware and makes it unplayable. I have to wait until analyzing is finished.
Thank you so much! Loved your game as well.
Making the dice display more clear will definitely be a priority when making this into a full game. For now, we show the top and front. The pink number indicators tell you the bottom, left, right and back, but it's not very clear I agree. Do you maybe have suggestions on how to improve it? Maybe a side bar where you can see different sides of the die or something.
Would be great if you could leave a rating! ^^
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