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A jam submission

CardFormerView game page

A platformer where all your moves are cards
Submitted by Niall C — 1 hour, 37 minutes before the deadline
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CardFormer's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#11313.4723.750
Enjoyment#24162.7002.917
Overall#25822.8293.056
Presentation#39122.3152.500

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The moves are somewhat random as all your moves are played through cards

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

Cool concept!  Very stressful gameplay!  Physics weren't very predictable and could use some work.

Submitted

Wow nice job!  This was really fun once I figured out what to do.  Loved the graphics and the music

Submitted

Nice concept

Submitted

This is a really interesting concept! Very clever. However, the randomization makes it a bit tricky to really plan out your moves. Maybe refreshing your whole hand with each time the cards are dealt could alleviate some of the difficulty and add a bit more control over your moves. Really good work!

Submitted

A cool concept for sure. I watched you on stream make this game, right up until the eleventh hour. If only you had an extra few hours!

Submitted

It was a bit difficult to get into this one - I needed some sense of direction to strategise. It was also a bit odd because the player would continue to bounce back and forth, defying gravity a bit, as well as the framerate of the player slowing down, and the collisions all running at 90 degrees. 

Does the player being a dice come into it at all?

Either way, great work on submitting a game! There is definitely a card-based move sequence idea here to explore further, I think! With more time and energy, this could turn into a really interesting and unique platforming experience

Developer

I wanted to let the player move the camera around the scen, but I didn't have the time.

BTW the framerate slowing down is intentional, when you are choosing your cards the player slows down to 25% speed. I didn't want the player to freeze completely and for it to be too easy.

Submitted

I love the idea of selecting moves from your hand and watching them play out. It adds some really interesting strategy that would lend itself well to some good puzzles. On my computer (in browser), the cards were cut off both on top and bottom (moreso at the top), so it was a bit difficult to recall exactly what I had planned before commiting my hand.

Developer( 1)

Did you not press the fullscreen button, I never had any visual problems when I was in fullscreen.

Submitted

That was the issue; playing in full screen cleared it up. Cheers!

really creative gameplay! could have used a few more types of cards though

Developer

Thanks, I wanted to add enemies,attacks and destructible walls but I just didn't have time to implement them.

These were all the cards I originally planned


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Cards:

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Movement:

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Dash(4 direction)

    One Dash card where you can choose the direction

Jump

Knight card(jump and dash in any direction you want, like the movement of the knight in chess)

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Attacks:

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Shoot(360 Direction), you can choose direction

Repulse Attack(Area of effect attack)

Rocket Launcher attack(4 directions),(Can be used as rocket jump)

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