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A jam submission

Unlucky FelixView game page

Help felix navigate the hellscape he finds himself in. Do I want jump or speed?
Submitted by ChilledHeightsStudios, Stephano Naressi — 40 minutes, 43 seconds before the deadline
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Unlucky Felix's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#15853.2903.290
Presentation#17583.2583.258
Overall#19383.0653.065
Enjoyment#25672.6452.645

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Abilities based on dice rolls. These can then be set by the player.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

This is a creative spin on the dice rolling mechanics! I had fun playing this 👍

Submitted

Hey, the character is cute, and the atmosphere is very well executed.  The dice and randomness of controls is a great idea. I love the instant death/win instead of so many entries that rely on really slow rng to resolve battles.  Great work.

Submitted

The game has a good concept and a super cute protagonist but very poor balance and short duration.
Submitted

the game is fun and the mechanics are cool but it feels a bit unpolished and too little levels

when you jump off the map you fall forever until you restart

Submitted

Interesting idea! At first I wanted to comment how leaving the attack values to random chance was a bit unfair, but then I noticed that with the correct jump height and speed the enemies could be avoided altogether, creating some strategy for dice allocation. Nice work, great animations and art!

Submitted

Nice idea! I wish there were more levels and twists to the general idea - for example, making jump just good enough to jump between spikes, not too high and not too low, or maybe killing a monster could drop your attack stat by their health amount. Looks really nice though, and I like the idea of having more dice than slots for them, and filling them as you go.

Submitted

nice game! its similar to our game in that you socket dice :) the presentation is way better tho, great job. i feel this game couldve been improved by giving the player more agenda.

Submitted

good Idea really fun game to play, I just se my speed highest then jump then attack, because you can litterally jump from start to finish in one jump. make more level it have good potential.

Submitted

Good idea! It was a little easy as you just had to keep resetting. Looks and feels good, though!

Submitted( 1)

The thumbnail is very good.

Submitted

Nice game, only when I got it wrong I couldn't change the position of the dice. Still nice game.

Submitted

Enjoyed the art!
Though I found it a bit difficult to feel accomplished once beaten as any bad roll I got I could just rest until I got high enough jump and speed stat to leap to the exit and avoid all the enemies.

Intresting but all you really needed was high numbers so it was just about restarting until you got them. Also you could jump over the enemy if you got a high jump and speed. 

Submitted

Neat idea, but the execution is a bit tedious, unfortunately. And in a game where restarting is a main mechanic, there really should be a restart hotkey.

Submitted( 1)

Interesting idea. Personally, I didn't think the rerolling until you got lucky is that enjoyable. I would have liked it more if you could swap or combine the dice rolls. Which would have brought more gameplay depth. Besides that, I think the aesthetics and music of the game are well done.

Submitted

Interesting idea, but perhaps could have been executed a little differently. It's not satisfying to restart the level until you get lucky. Perhaps if you would roll dice and change stats throughout the level?

Submitted

This is pretty good, but has some problems. For example when you die on a level due to a monster, you will just proceed to reroll the level until you have correct dices.  So instead on embracing the randomness you kinda just wait until the right roll. I think this game could be better if you'll more ways to approach the level. Like monsters, you could have added gaps that could only be cleared with enough speed, or edges that could only be climbed with enough jump height (those things should be on differant paths, of course). But overall, again, the game is a pretty solid piece of entertainment

Submitted

Interesting idea of rolling for temporal characteristics. Have beaten the game with defeating all enemies and then once again jumping over them! Very like the dice sprites and animations!

Submitted

Good concept, I like the visuals too. It's hard sometimes when you get bad rolls, but you can reload the level so that's fine. Nice sounds for the dice rolls, satisfying!