Quite an interesting take on the theme! I do like how you get to essentially hear how well you did instead of just seeing a number on the screen. For the piano, for placing the keys, I think it would have been more intuitive if the length and horizontal location of the keys were decided separately. As for the latter, it could be decided discretely, choosing where the black key pattern starts.
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Music Muster's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #706 | 3.900 | 3.900 |
Overall | #2998 | 3.033 | 3.033 |
Style | #3893 | 2.750 | 2.750 |
Enjoyment | #4310 | 2.450 | 2.450 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this game, you are building instruments and then playing a Scale!
Development Time
Comments
Love the literal interpretation of the concept of "Build to Scale" :D. Liked the guitar and the flute, but the piano I just don't know pianos very well I think XD.
this is really creative! pretty cool to see all the parts of instruments (coming from someone who doesn't know how to put together instruments lol)
Loved the idea, I think the execution was a little off. On the piano especially, I had no idea where anything was meant to go, so it was really a random attempt at placing it around. The guitar naturally is very easy to know where pieces go but it almost felt too easy.
- If I were to try this again, I would pick one instrument, and maybe go into a bit more detail. For example on the guitar, you could have the player place each fret, and have a tool to measure how far they should be. Then you can guide the player, and add another level to the creation of the instruments
Very interesting take on the theme, really impressive , Well Done.
Love this idea! Got perfect, perfect and good when building a guitar and still got my ears wrecked by the end result haha
Interesting take on the theme, pretty clever!
Also, when you fail there is a tiny spelling mistake "falied".
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